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Steam News14 September 20259mo ago

Closed Alpha Test 2.17

Gameplay New Retainer: Raphael, Sinhunter Cardinal (Carry) 3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental) Jungler items have been added Monsters now give m

In this update4

Full notes

Full Syndicate of Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions9 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
  • Performance
addedGameplayNew Retainer: Raphael, Sinhunter Cardinal (Carry)
changedGameplay3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental)
addedGameplayJungler items have been added
changedGameplayMonsters now give more XP early game, allowing junglers to level quicker
changedGameplayMonster health decreased, damage maintained. Goal is to make jungling more difficult for laners who have to leverage lost health to gold/xp gain
changedGameplaySpawn times changed; buffs spawn slower, jungle camps spawn faster

Syndicate of Souls changes

addedNew Retainer: Raphael, Sinhunter Cardinal (Carry)
changed3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental)
addedJungler items have been added
changedMonsters now give more XP early game, allowing junglers to level quicker
changedMonster health decreased, damage maintained. Goal is to make jungling more difficult for laners who have to leverage lost health to gold/xp gain

Gameplay

  • New Retainer: Raphael, Sinhunter Cardinal (Carry)

  • 3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental)

  • Jungler items have been added

  • Monsters now give more XP early game, allowing junglers to level quicker

  • Monster health decreased, damage maintained. Goal is to make jungling more difficult for laners who have to leverage lost health to gold/xp gain

  • Spawn times changed; buffs spawn slower, jungle camps spawn faster

  • Vessels give more base Health; the goal is to reduce early TTK to make the laning phase more casual-friendly

  • Various projectiles had their speed adjusted

  • Towers can no longer be crit

Visuals, Sound and UI

  • Heavily WIPGame UI full update with new assets
  • tower indicators have been made more visible

  • many ability tooltips have been reworded

  • fountain towers have been added (to replace you just randomly dying)

Lobby

  • Various infrastructure improvements have been made, making it easier to identify problems

  • A new messaging system has been implemented on the backend, making custom lobbies and gamesetups more responsive

  • fixed an issue that could cause you to end up in a ghost lobby when spam clicking "create lobby"

  • fixed an issue that could cause you to end up in two lobbies at the same time

Bug Fixes

  • fixed a client crash caused by badly formatted tooltips

  • fixed a client crash when trying to assign target retainers only hotkey

  • fixed automatically autoattacking allies (Lana)

  • fixed synestra Q action queing issues

  • fixed hammer of conviction active stopping your movement

  • fixed various problems that could cause spells to not be removed from the client

  • fixed score panel eating up mouse clicks and bringing up the debug view too easily

  • fixed tick based abilities losing damage when a buff is extended

Source

Steam News / 14 September 2025

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