In this update4
Full notes
Full Syndicate of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Performance
Syndicate of Souls changes
Gameplay
New Retainer: Raphael, Sinhunter Cardinal (Carry)
3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental)
Jungler items have been added
Monsters now give more XP early game, allowing junglers to level quicker
Monster health decreased, damage maintained. Goal is to make jungling more difficult for laners who have to leverage lost health to gold/xp gain
Spawn times changed; buffs spawn slower, jungle camps spawn faster
Vessels give more base Health; the goal is to reduce early TTK to make the laning phase more casual-friendly
Various projectiles had their speed adjusted
Towers can no longer be crit
Visuals, Sound and UI
- Heavily WIPGame UI full update with new assets
tower indicators have been made more visible
many ability tooltips have been reworded
fountain towers have been added (to replace you just randomly dying)
Lobby
Various infrastructure improvements have been made, making it easier to identify problems
A new messaging system has been implemented on the backend, making custom lobbies and gamesetups more responsive
fixed an issue that could cause you to end up in a ghost lobby when spam clicking "create lobby"
fixed an issue that could cause you to end up in two lobbies at the same time
Bug Fixes
fixed a client crash caused by badly formatted tooltips
fixed a client crash when trying to assign target retainers only hotkey
fixed automatically autoattacking allies (Lana)
fixed synestra Q action queing issues
fixed hammer of conviction active stopping your movement
fixed various problems that could cause spells to not be removed from the client
fixed score panel eating up mouse clicks and bringing up the debug view too easily
fixed tick based abilities losing damage when a buff is extended
Source
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