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Latest Syndeo-Complex updates
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- Syndeo-Complex
Update V32
Hello, Here is a small update that fixes bugs and makes a few improvements. Pathnote PJS01: Fixed an English error on a texture. PJS01: Fixed a bug where enemies on the second floor were not removed after the player die…
Patch notes12 changesFixGameplay - Syndeo-Complex
Update V31
Hi, This update ends 2025 in style ! The last part of stage 4 is here with a new boss ! There are also some bug fixes. Important note: I haven't written the origins of the characters in stage 4 yet, so the descriptions…
Patch notes19 changesFixGameplay - Syndeo-Complex
Update V30
Hi, A small update this time: new achievements, new secrets, a revision of the exit menu, and bug fixes. -Added new achievements related to the second part of stage 4 (added in the previous patch) -Added new secrets -Re…
Announcement2 changesFixGameplay - Syndeo-Complex
Update V29
Hi, A “new” level is coming with this update, so let's celebrate with a little history. As a reminder, development of the game prototype began in 2013 and ended in 2015 with the immediate start of the current game, Synd…
Patch notes15 changesFixGameplay - Syndeo-Complex
Upate V28
Hello, This update will correct remove the persistent music system that doesn't work as expected. I haven't tested this system properly and I'm sorry about that. I've explored other ways of maintaining this system but i…
Announcement1 changeGameplay - Syndeo-Complex
Update V27
Hellol, On the agenda today: a new intro cinematic, music persisting after a level change, a new combat mechanic for the drones in the first level, a rebalancing of the first boss, a new interface for crane control in t…
Announcement2 changesUI/audioBalance - Syndeo-Complex
Update V26
Hello, We're not here to sell lily of the valley, so here are the major changes: new enemy behavior (let's say more realistic), new level design for some rooms in the first level (and a new enemy), new locations to visi…
Announcement2 changesGameplayBalance - Syndeo-Complex
Update V25
Hello, Here is a new update that refines the level design of the first map, adds a new room in the second part of the second level, and adds a shortcut at the beginning of the second part of the third level (you have to…
Announcement3 changesFixMaps - Syndeo-Complex
10 years
Hello, To those of you who have gotten a bit lost on the internet, I would like to share this with you. 2013, Prototyping with UDK Twelve years ago, I was unemployed, living with my parents, and incidentally had a stron…
Patch notes2 changesGameplay - Syndeo-Complex
Update v24
Hi, After a long break, here is a new update! TLDR: bugs fix, balancing, visual updates. -Correction of the best times visible in the hub which did not update -Correction of time at the end of the game which displayed “…
Announcement3 changesGameplayPerformance - Syndeo-Complex
V23 update
Hi there, This is the first update of Syndeo-Complex since its release on Steam. It reduces the overall difficulty of the game. -Added left Shift and C keys to crouch -Hub : The trophy room is now open by default (Keli'…
Announcement1 changeBalance



