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Steam News11 July 20261mo ago

Update V34

Patchnote Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player) Added a difficulty option (Normal mode by default, a Har

In this update1

Full notes

Full Syndeo-Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
changedPatchnoteChanges to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)
addedPatchnoteAdded a difficulty option (Normal mode by default, a Hard mode will be added later)
addedPatchnoteAdded a new achievement
changedPatchnotePJS01: The first enemy is now visible during the stage’s introductory cutscene
addedPatchnotePJS01: Added a Keli who suggests opening the ammo crate containing the Rifle
changedPatchnotePJS02_3: Reduced the trail of Sklave projectiles, this improves visibility since only the first circle deals damage

Syndeo-Complex changes

changedChanges to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)
addedAdded a difficulty option (Normal mode by default, a Hard mode will be added later)
addedAdded a new achievement
changedPJS01: The first enemy is now visible during the stage’s introductory cutscene
addedPJS01: Added a Keli who suggests opening the ammo crate containing the Rifle

Patchnote

  • Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)

  • Added a difficulty option (Normal mode by default, a Hard mode will be added later)

  • Added a new achievement

  • Revised the design of the ammo crates

  • PJS01: The first enemy is now visible during the stage’s introductory cutscene

  • PJS01Added a Keli who suggests opening the ammo crate containing the Rifle
  • PJS02_3Reduced the trail of Sklave projectiles, this improves visibility since only the first circle deals damage
  • PJS03_2Added a walkway to prevent players from getting stuck between the starting container and the first container the player can move with the crane
  • PJS04_2Added sound effects during the cutscene where the vending machine is destroyed

Source

Steam News / 11 July 2026

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