In this update1
Full notes
Full Syndeo-Complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
Syndeo-Complex changes
Patchnote
Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)
Added a difficulty option (Normal mode by default, a Hard mode will be added later)
Added a new achievement
Revised the design of the ammo crates
PJS01: The first enemy is now visible during the stage’s introductory cutscene
- PJS01Added a Keli who suggests opening the ammo crate containing the Rifle
- PJS02_3Reduced the trail of Sklave projectiles, this improves visibility since only the first circle deals damage
- PJS03_2Added a walkway to prevent players from getting stuck between the starting container and the first container the player can move with the crane
- PJS04_2Added sound effects during the cutscene where the vending machine is destroyed
Source
Changelog.gg summarizes and formats this update. How we read updates.
