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Steam News25 January 20265mo ago

Update V32

Hello, Here is a small update that fixes bugs and makes a few improvements. Pathnote PJS01: Fixed an English error on a texture.

Full notes

Full Syndeo-Complex update

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Repeated intro

Hello,

What changed

7 fixes5 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
changedHere is a small update that fixes bugs and makes a few improvements.
fixedPathnotePJS01: Fixed an English error on a texture.
fixedPathnotePJS01: Fixed a bug where enemies on the second floor were not removed after the player died.
fixedPathnotePJS01: Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected.
fixedPathnotePJS01: Fixed pathnodes preventing an enemy from getting stuck in a wall
addedPathnotePJS01: Added a new line of dialogue for Keli just before Into Syndeo's City

Here is a small update that fixes bugs and makes a few improvements.

Pathnote

  • PJS01Fixed an English error on a texture.
  • PJS01Fixed a bug where enemies on the second floor were not removed after the player died.
  • PJS01Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected.
  • PJS01Fixed pathnodes preventing an enemy from getting stuck in a wall
  • PJS01Added a new line of dialogue for Keli just before Into Syndeo's City
  • PJS01Revised the underground room with drones: drones can activate columns and effects have been added when shot at
  • PJS02Added a new visual element to the room with modified gravity
  • PJS02_2Revised the room with the clock: added new instructions and the order in which the switches are activated is now generated when the level loads and no longer changes
  • PJS02_2: The door to the room with the clock that leads to the underground area now remains open once the switch is activated

  • PJS04_2Added a marker on the ground in front of the fish puzzle to indicate to the player that they must be close to the lights to activate them
  • PJS04_2 and 4_3Fixed a bug during turn-based combat: when the player killed an enemy with the Stealer, the visual and sound effects persisted while Dyo returned to his initial position
  • PJS04_3Fixed a bug where the boss's shield did not deactivate when the player died
  • PJS04_3Fixed a bug where Dyo would appear on the ending screen under certain conditions.

News

I've started working on stage 5 and at the same time I'm trying to tie together the final elements of the script. Yes, the story will finally make sense.

Have a nice day,

ddzev

Source

Steam News / 25 January 2026

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