Full notes
Full Syndeo-Complex update
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Repeated intro
Hello,
What changed
7 fixes5 additions2 changes0 removals
- Gameplay
- Fixes
- UI and audio
- Maps
changedHere is a small update that fixes bugs and makes a few improvements.
fixedPathnotePJS01: Fixed an English error on a texture.
fixedPathnotePJS01: Fixed a bug where enemies on the second floor were not removed after the player died.
fixedPathnotePJS01: Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected.
fixedPathnotePJS01: Fixed pathnodes preventing an enemy from getting stuck in a wall
addedPathnotePJS01: Added a new line of dialogue for Keli just before Into Syndeo's City
Here is a small update that fixes bugs and makes a few improvements.
Pathnote
- PJS01Fixed an English error on a texture.
- PJS01Fixed a bug where enemies on the second floor were not removed after the player died.
- PJS01Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected.
- PJS01Fixed pathnodes preventing an enemy from getting stuck in a wall
- PJS01Added a new line of dialogue for Keli just before Into Syndeo's City
- PJS01Revised the underground room with drones: drones can activate columns and effects have been added when shot at
- PJS02Added a new visual element to the room with modified gravity
- PJS02_2Revised the room with the clock: added new instructions and the order in which the switches are activated is now generated when the level loads and no longer changes
PJS02_2: The door to the room with the clock that leads to the underground area now remains open once the switch is activated
- PJS04_2Added a marker on the ground in front of the fish puzzle to indicate to the player that they must be close to the lights to activate them
- PJS04_2 and 4_3Fixed a bug during turn-based combat: when the player killed an enemy with the Stealer, the visual and sound effects persisted while Dyo returned to his initial position
- PJS04_3Fixed a bug where the boss's shield did not deactivate when the player died
- PJS04_3Fixed a bug where Dyo would appear on the ending screen under certain conditions.
News
I've started working on stage 5 and at the same time I'm trying to tie together the final elements of the script. Yes, the story will finally make sense.
Have a nice day,
ddzev
Source
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