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Steam News31 December 20256mo ago

Update V31

Hi, This update ends 2025 in style ! The last part of stage 4 is here with a new boss ! There are also some bug fixes.

Full notes

Full Syndeo-Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions7 changes4 removals
  • Maps
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
addedThe last part of stage 4 is here with a new boss ! There are also some bug fixes.
changedImportant note: I haven't written the origins of the characters in stage 4 yet, so the descriptions in the Hub will be missing. I really wanted to release this update in 2025, I'm sorry. Well, not that sorry.
addedPatchnoteAdded a new level, the third and final part of stage 4 (pjs04_3)
fixedPatchnoteFixed the “I know the Reaper” achievement; the conditions required for its activation were no longer correct
fixedPatchnoteRevised the timer text area; a 5-digit time will now display correctly
fixedPatchnotePJS01: Fixed the hitbox of the pillar in the blue card room that killed the player when they got too close

Hi,

This update ends 2025 in style !

The last part of stage 4 is here with a new boss ! There are also some bug fixes.

Important note: I haven't written the origins of the characters in stage 4 yet, so the descriptions in the Hub will be missing. I really wanted to release this update in 2025, I'm sorry. Well, not that sorry.

Patchnote

  • Added a new level, the third and final part of stage 4 (pjs04_3)

  • Fixed the “I know the Reaper” achievement; the conditions required for its activation were no longer correct

  • Revised the timer text area; a 5-digit time will now display correctly

  • PJS01Fixed the hitbox of the pillar in the blue card room that killed the player when they got too close
  • PJS01: Potential fix for a crash related to Keli's dialogue and obtaining the green simultaneously

  • PJS01Fixed the collision of certain iron bars in the second part
  • PJS01Changed the mechanics in the underground area
  • PJS01Increased the health points of drones
  • PJS01_2Disabled rifle damage to the boss's eye
  • PJS02_3Fixed the activation condition for a secret
  • PJS02_3Reduced screen shaking when firing with the exo (intensity 0.25 > 0.15)
  • PJS02_3Reduced the activation value for shots in the exo (delay 0.15 > 0.01), which should fix shots getting stuck if the player clicks quickly
  • PJS03: The two enemies in the last wagon on the right now have rifles

  • PJS03The gap between the train doors has been removed; enemies will no longer be able to shoot at the player when the doors are closed
  • PJS03_2Fixed collision issue with a barricade near the silo entrance
  • PJS03_2Disabled enemy spawning on the surface once the first checkpoint is reached
  • PJS04_2Fixed French text
  • PJS04_2: It is no longer possible to attack the dispencer outside of turn-based combat

News

This year, I made significant revisions to the first three stages and completed stage 4.

Next year, I will finalize the characters' origins, complete the sound effects, and add stage 5.

2026 will be the year when Syndeo Complex will be complete and freed from me, and I from it.

I wish you a happy 2026 (in advance).

ddzev

Source

Steam News / 31 December 2025

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