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Steam News2 February 20251y ago

Update v24

Hi, After a long break, here is a new update! TLDR: bugs fix, balancing, visual updates.

Full notes

Full Syndeo-Complex update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Performance
addedHi, After a long break, here is a new update! TLDR: bugs fix, balancing, visual updates.
addedCorrection of the best times visible in the hub which did not update -Correction of time at the end of the game which displayed “time” in French -Changing of the boss presentation text -New visual effect of rifle shooting -Added flash lights for rifle, pistogun, SMG and shotgun -Hub: correction of a poorly placed brush (visible wall when it should not be) -PJS01: Addition of a cinematic at the start of the level -PJS01: some visual touch -PJS01: Addition of a keli which indicates to the player that he can open certain ventilation grids -PJS01: revision of the drone area: balancing -PJS01: easy access to enter the shortcut to the drone area -PJS01: revision of the Random Room: the player now has objectives and must remain mobile -PJS01: Addition of a cinematic when the player comes out of the top floor after defeating the four enemies in the cages -PJS01: Addition of a cinematic when obtaining the credit card -PJS01: Addition of a treatment station in the room that leads to the tunnel -PJS01: Correction of a crash after loading the save -PJS01: Addition of a keli that clarifies the situation with the sniper -Pjs01_2: some visual touch -Pjs01_2: Adding a blue syringe -PJS02: Addition of a cinematic at the start of the level -PJS02: revision of the start zone -PJS02: review of obstacles (timing and design) -PJS02: Addition of an indication of the state of the triangulation -PJS02: the countdown of the triangulation goes from 15 seconds to 30 seconds -PJS02_2: Increase the display time for AI dialogues (3sec> 4sec) -PJS03: Addition of a cinematic at the start of the level -PJS03: Revision of lighting -PJS03: some visual touch -PJS03: enemies on the platform will not reappear after the player has reached the checkpoint -Pjs03_2: new design for the token -PJS03_2: Correction of the token icon placement on the HUD -PJS04: Revision of lighting
addedStill no new level but I'm working on it !

Hi, After a long break, here is a new update! TLDR: bugs fix, balancing, visual updates.

-Correction of the best times visible in the hub which did not update -Correction of time at the end of the game which displayed “time” in French -Changing of the boss presentation text -New visual effect of rifle shooting -Added flash lights for rifle, pistogun, SMG and shotgun -Hub: correction of a poorly placed brush (visible wall when it should not be) -PJS01: Addition of a cinematic at the start of the level -PJS01: some visual touch -PJS01: Addition of a keli which indicates to the player that he can open certain ventilation grids -PJS01: revision of the drone area: balancing -PJS01: easy access to enter the shortcut to the drone area -PJS01: revision of the Random Room: the player now has objectives and must remain mobile -PJS01: Addition of a cinematic when the player comes out of the top floor after defeating the four enemies in the cages -PJS01: Addition of a cinematic when obtaining the credit card -PJS01: Addition of a treatment station in the room that leads to the tunnel -PJS01: Correction of a crash after loading the save -PJS01: Addition of a keli that clarifies the situation with the sniper -Pjs01_2: some visual touch -Pjs01_2: Adding a blue syringe -PJS02: Addition of a cinematic at the start of the level -PJS02: revision of the start zone -PJS02: review of obstacles (timing and design) -PJS02: Addition of an indication of the state of the triangulation -PJS02: the countdown of the triangulation goes from 15 seconds to 30 seconds -PJS02_2: Increase the display time for AI dialogues (3sec> 4sec) -PJS03: Addition of a cinematic at the start of the level -PJS03: Revision of lighting -PJS03: some visual touch -PJS03: enemies on the platform will not reappear after the player has reached the checkpoint -Pjs03_2: new design for the token -PJS03_2: Correction of the token icon placement on the HUD -PJS04: Revision of lighting

Still no new level but I'm working on it !

Have a nice day, ddzev

Source

Steam News / 2 February 2025

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