Full notes
Full Swordsman VR update
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What changed
- UI and audio
- Maps
Swordsman 1.38
[Improvements / Content Update] - Advanced weapon handling - Improved hit/damage detection - Improved weapon physics and weight - Improved enemy body physics during collisions - Added choking sounds for enemies - Combat sound improvements (slash, stab, de-stab) - Reduced game install size without compromising quality - Improved spatial sounds for Zombies in Horde to hear them coming - Weapons close to your body won't have Telekinesis grip indicators - Increased range of Telekinesis for all 5 skill levels - Nerfed enemy damage in lower levels - Added a modifier to remove the curse from the Cursed Axe - Knocked out enemies have a gray HP bar to indicate this (if enabled) - You can now start fights without any weapons equipped - Normal enemy color adjustments (all 4 base factions)
[Bug Fixes] - Bug fix: Subtitles don't show up in Chinese or Korean - Bug fix: Vignette doesn't appear to indicate damage intake - Bug fix: Lightning can immortalize zombies, even if decapitated - Bug fix: You can walk through a wall on a particular level - Bug fix: Missing texture on one of the towers in the Arena map - Bug fix: Enemies can still T-Pose after a player dies - Bug fix: If Claus is doomfisted out of the map, he teleports back - Bug fix: Can't electrocute knocked out enemies - Bug fix: Telekinesis gripping stabbed swords causes damage + glitching - Bug fix: Grip indicators sometimes stay on weapon after gripped
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
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Source
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