Full notes
Full Swordsman VR update
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What changed
- Gameplay
- Maps
Swordsman 1.77
[Improvements / Content Update] - New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more! - Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them - New, improved gloves for the Light and Medium armors
[Bug Fixes] - The rain rendered on top of menus on the pirate map - The intro cinematic cutscene could not be skipped - Misc. minor visual issues in the intro cinematic level - Spoon couldn’t be telekinesis gripped after player dropped it - Snowballs didn’t auto-recharge with the specials modifier enabled - While spawning, snowballs had the pick-up indicator on them - Hearts in Horde (hard mode) fell to the ground when grabbed. - Hearts in Horde also couldn’t be telekinesis gripped after dropped - Some weapons were mislabeled as 1-handed, but are 2-handed - Enemy health bars didn’t follow knocked out enemies - In-game patch notes were visually cut off (and outdated) - Sometimes opening a hub menu caused hands to spazz out
Source
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