HomeGamesUpdatesPricingMethodology
Steam News12 July 20214y ago

Patch 1.33

Swordsman 1.33 See the recent hand-to-hand combat update trailer: Here [Improvements / Content Update] - DOOMFIST (modifier to make your punches extremely powerful) When enabled, you're basically One Punch Man.

Full notes

Full Swordsman VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Maps
added[Improvements / Content Update] - DOOMFIST (modifier to make your punches extremely powerful) When enabled, you're basically One Punch Man. - You can break necks with one hand if the other hand is on the neck - Punch and Weapon haptics are separate settings now - Neck snap sounds are louder with more oomph
changed[Bug Fixes] - Bug Fix: In some situations, enemies can still T-pose and fly away - Bug Fix: Cutting a limb off can leave behind a ghost physics body - Bug Fix: Disabling blood still causes blood to spawn when punching - Bug Fix: Weapons de-spawn too quickly and sometimes while held - Bug Fix: Arms lag behind too much when smooth turning - Bug Fix: Enemy bodies can sometimes pull apart at the waist - Bug Fix: Some enemies can still deform when their dead bodies are moved - Bug Fix: Player won't die if they fall off the ship or the Claus map - Bug Fix: Zombies can stretch (especially when shot with the Gun Sword)

Swordsman 1.33

See the recent hand-to-hand combat update trailer: Here

[Improvements / Content Update] - DOOMFIST (modifier to make your punches extremely powerful) When enabled, you're basically One Punch Man. - You can break necks with one hand if the other hand is on the neck - Punch and Weapon haptics are separate settings now - Neck snap sounds are louder with more oomph

[Bug Fixes] - Bug Fix: In some situations, enemies can still T-pose and fly away - Bug Fix: Cutting a limb off can leave behind a ghost physics body - Bug Fix: Disabling blood still causes blood to spawn when punching - Bug Fix: Weapons de-spawn too quickly and sometimes while held - Bug Fix: Arms lag behind too much when smooth turning - Bug Fix: Enemy bodies can sometimes pull apart at the waist - Bug Fix: Some enemies can still deform when their dead bodies are moved - Bug Fix: Player won't die if they fall off the ship or the Claus map - Bug Fix: Zombies can stretch (especially when shot with the Gun Sword)

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Source

Steam News / 12 July 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.