Full notes
Full Swordsman VR update
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What changed
- UI and audio
- Maps
Swordsman 1.33
See the recent hand-to-hand combat update trailer: Here
[Improvements / Content Update] - DOOMFIST (modifier to make your punches extremely powerful) When enabled, you're basically One Punch Man. - You can break necks with one hand if the other hand is on the neck - Punch and Weapon haptics are separate settings now - Neck snap sounds are louder with more oomph
[Bug Fixes] - Bug Fix: In some situations, enemies can still T-pose and fly away - Bug Fix: Cutting a limb off can leave behind a ghost physics body - Bug Fix: Disabling blood still causes blood to spawn when punching - Bug Fix: Weapons de-spawn too quickly and sometimes while held - Bug Fix: Arms lag behind too much when smooth turning - Bug Fix: Enemy bodies can sometimes pull apart at the waist - Bug Fix: Some enemies can still deform when their dead bodies are moved - Bug Fix: Player won't die if they fall off the ship or the Claus map - Bug Fix: Zombies can stretch (especially when shot with the Gun Sword)
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
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Source
Changelog.gg summarizes and formats this update. How we read updates.
