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Steam News1 July 20215y ago

Patch 1.31

Swordsman 1.31 See the recent hand-to-hand combat update trailer: Here [Improvements / Content Update] - Grip hold/toggle settings separated for weapons and enemy grappling - Player punch damage buffed (against enemies)

Full notes

Full Swordsman VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes1 removal
  • UI and audio
  • Performance
added[Improvements / Content Update] - Grip hold/toggle settings separated for weapons and enemy grappling - Player punch damage buffed (against enemies) - Blocking punches is more reliable - Punches sounds are now louder and based on hit speed - Allow player to break the necks of dead enemies - Weapons you spawn in with never despawn - Added haptic feedback when punching - Added a modifier to let you snap boss necks (disables progression) - Chronokinesis can be triggered sometimes by blocking punches - Added haptic feedback on neck break - Improved sounds when Mace (blunt) hits Flesh/Cloth
removed[Bug Fixes] - Bug fix: Bosses can be choked and disabled, possibly knocked out - Bug fix: Can't free-grip knocked out but alive enemies - Bug fix: Can't snap rotate while holding knocked out enemies - Bug fix: Can't snap the necks of knocked out enemies - Bug fix: Some users stuck at 99% complete even though it's 100% - Bug fix: Hand (maybe only left) can be oriented incorrectly sometimes - Bug fix: Punching an enemy sometimes does little or no damage - Bug fix: Normal enemies can trip over knocked out enemies - Bug fix: Living enemies thrown out of map soft-lock the game - Bug fix: Enemies sometimes don't attack after waking up from knock out - Bug fix: Sometimes player won't take damage from getting punched - Bug fix: Knight meshes can deform in some areas if moved after death - Bug fix: Punching held enemies (while knocked out) spawns no blood - Bug fix: Sometimes enemy gets up in weird T-poses - Bug fix: Hands can sometimes go inside ragdolls when gripping - Bug fix: Sometimes enemy takes too long to wake up - Bug fix: Enemies can wake up even if in mid-air - Bug fix: The Gun Sword and Pirate Cutlass are backwards when reverse gripped - Bug fix: "Mute boss weapon recharge sound" doesn't apply - Bug fix: Some rare crashes reported

Swordsman 1.31

See the recent hand-to-hand combat update trailer: Here

[Improvements / Content Update] - Grip hold/toggle settings separated for weapons and enemy grappling - Player punch damage buffed (against enemies) - Blocking punches is more reliable - Punches sounds are now louder and based on hit speed - Allow player to break the necks of dead enemies - Weapons you spawn in with never despawn - Added haptic feedback when punching - Added a modifier to let you snap boss necks (disables progression) - Chronokinesis can be triggered sometimes by blocking punches - Added haptic feedback on neck break - Improved sounds when Mace (blunt) hits Flesh/Cloth

[Bug Fixes] - Bug fix: Bosses can be choked and disabled, possibly knocked out - Bug fix: Can't free-grip knocked out but alive enemies - Bug fix: Can't snap rotate while holding knocked out enemies - Bug fix: Can't snap the necks of knocked out enemies - Bug fix: Some users stuck at 99% complete even though it's 100% - Bug fix: Hand (maybe only left) can be oriented incorrectly sometimes - Bug fix: Punching an enemy sometimes does little or no damage - Bug fix: Normal enemies can trip over knocked out enemies - Bug fix: Living enemies thrown out of map soft-lock the game - Bug fix: Enemies sometimes don't attack after waking up from knock out - Bug fix: Sometimes player won't take damage from getting punched - Bug fix: Knight meshes can deform in some areas if moved after death - Bug fix: Punching held enemies (while knocked out) spawns no blood - Bug fix: Sometimes enemy gets up in weird T-poses - Bug fix: Hands can sometimes go inside ragdolls when gripping - Bug fix: Sometimes enemy takes too long to wake up - Bug fix: Enemies can wake up even if in mid-air - Bug fix: The Gun Sword and Pirate Cutlass are backwards when reverse gripped - Bug fix: "Mute boss weapon recharge sound" doesn't apply - Bug fix: Some rare crashes reported

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

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Source

Steam News / 1 July 2021

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