What changed
2 fixes2 additions1 change0 removals
fixedSwordsman 1.30 (hotfix included)
added[Improvements / Content Update] - Hand-to-hand combat (punch blunt damage, works on all enemies) - Added the ability to grapple with and pick up enemies - New weapon type: Mace (see the Blacksmith) - Reaching 100% Swordsman removes the skill upgrade limit - You can now sell your weapons and armor for 90% of your money back - Improved AI pathfinding allows them to surround player and not bunch up - Added the option to mute your own boss weapon recharge sound - Lowered requirement for Slayer sword to 10 waves - Weapon weight setting is now a slider for full, precise control - Normal Knights color tweaks - Grabbing enemy throats is now easier
changed[Bug Fixes] - Bug fix: Upgrade limit can sometimes be more than 40 - Bug fix: Player hands are poorly offset for very low and high player heights - Bug fix: Some translations (non-English) did not apply translation (rare) - Bug fix: Resetting skills doesn't handle Asterokinesis properly
fixed[Hotfix] - Bug fix: Frequent crashing on PlayStation - Bug fix: Some collisions not enabled in the hub to block player from walking - Bug fix: Bosses can be disarmed - Bug fix: Hands slow down too much during Chronokinesis - Bug fix: Complete % sometimes inaccurate (?) - Bug fix: Mace unreliable during Chronokinesis
added1.31 will come soon to address user feedback on these new systems, fixing all reported bugs in the process. Thanks for playing!
Swordsman VR changes
fixedSwordsman 1.30 (hotfix included)
added[Improvements / Content Update] - Hand-to-hand combat (punch blunt damage, works on all enemies) - Added the ability to grapple with and pick up enemies - New weapon type: Mace (see the Blacksmith) - Reaching 100% Swordsman removes the skill upgrade limit - You can now sell your weapons and armor for 90% of your money back - Improved AI pathfinding allows them to surround player and not bunch up - Added the option to mute your own boss weapon recharge sound - Lowered requirement for Slayer sword to 10 waves - Weapon weight setting is now a slider for full, precise control - Normal Knights color tweaks - Grabbing enemy throats is now easier
changed[Bug Fixes] - Bug fix: Upgrade limit can sometimes be more than 40 - Bug fix: Player hands are poorly offset for very low and high player heights - Bug fix: Some translations (non-English) did not apply translation (rare) - Bug fix: Resetting skills doesn't handle Asterokinesis properly
fixed[Hotfix] - Bug fix: Frequent crashing on PlayStation - Bug fix: Some collisions not enabled in the hub to block player from walking - Bug fix: Bosses can be disarmed - Bug fix: Hands slow down too much during Chronokinesis - Bug fix: Complete % sometimes inaccurate (?) - Bug fix: Mace unreliable during Chronokinesis
added1.31 will come soon to address user feedback on these new systems, fixing all reported bugs in the process. Thanks for playing!
Swordsman 1.30 (hotfix included)
Update Trailer
[Improvements / Content Update] - Hand-to-hand combat (punch blunt damage, works on all enemies) - Added the ability to grapple with and pick up enemies - New weapon type: Mace (see the Blacksmith) - Reaching 100% Swordsman removes the skill upgrade limit - You can now sell your weapons and armor for 90% of your money back - Improved AI pathfinding allows them to surround player and not bunch up - Added the option to mute your own boss weapon recharge sound - Lowered requirement for Slayer sword to 10 waves - Weapon weight setting is now a slider for full, precise control - Normal Knights color tweaks - Grabbing enemy throats is now easier
[Bug Fixes] - Bug fix: Upgrade limit can sometimes be more than 40 - Bug fix: Player hands are poorly offset for very low and high player heights - Bug fix: Some translations (non-English) did not apply translation (rare) - Bug fix: Resetting skills doesn't handle Asterokinesis properly
[Hotfix] - Bug fix: Frequent crashing on PlayStation - Bug fix: Some collisions not enabled in the hub to block player from walking - Bug fix: Bosses can be disarmed - Bug fix: Hands slow down too much during Chronokinesis - Bug fix: Complete % sometimes inaccurate (?) - Bug fix: Mace unreliable during Chronokinesis
1.31 will come soon to address user feedback on these new systems, fixing all reported bugs in the process. Thanks for playing!
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
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