Update history
Latest Sword World VR updates
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- Sword World VR
Unit Weapon Holding Logic Modification
Added Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repe…
Announcement1 changeBalance - Sword World VR
New weapon: Transformable Staff.
New weapon: Transformable Staff. Revised the feel of two-handed grip. Weapons in weapon slots can now be replaced. Added a prompt for changing weapons in slots. Adjusted enemy spawn positions to prevent situations where…
Announcement1 changeBalance - Sword World VR
Added crawling and translation.
Adjusted the piercing feel, allowing players to grab enemies and use them as weapons.
Announcement1 changeGameplay - Sword World VR
Fixed katana bug
Fixed katana bug
Announcement1 changeFix - Sword World VR
Added javelins and enhanced NPC AI performance
Updated soldier logic: different combat modules are now used based on equipped weapons. Added modules for long spear, javelin, one-handed sword, sword and shield, boxing, and unarmed combat. Optimized the performance of…
Announcement1 changePerformance - Sword World VR
We’ve added squad battles
We’ve added squad battles, where you can use military flags to command allied units. You can now freely adjust the positions of weapons equipped on your character. We’ve tried various optimization methods and achieved s…
Announcement1 changePerformance - Sword World VR
Add new enemies and a new level.
Added archer enemies and a new level where players can battle against archers. Revised the NPC pathfinding logic and added a weapon switching system for NPCs. Adjusted the force application logic for two-handed weapons.…
Announcement4 changesGameplayPerformance - Sword World VR
Added Tachi
Added the tachi and tachi skills. The sheathing logic turned out to be far more complex than I expected, and it took a lot of time. Adjusted enemy equipment to fit the character models better, with more accurate physics…
Announcement4 changesGameplayBalance - Sword World VR
Fix Weapon Damage Bug
Fix Weapon Damage Bug
Announcement1 changeBalance - Sword World VR
Add Weapons
This version adds several polearms – feel free to try them out and see how they feel. The enemy's equipment and defense logic have also been adjusted. The next update will introduce armor destruction: heavy weapons will…
Announcement3 changesGameplayBalance - Sword World VR
Weapon Logic Updated + Added Bow and Arrow
After countless trials and tests, I’ve finally settled on the current method, which balances the behavior of the physics engine while keeping player input delay at a reasonable level. The Strength stat now plays a much…
Announcement8 changesGameplayBalance - Sword World VR
Enhanced the skill system
Enhanced the skill system and added active skills. Added the Skill Shop, which is currently the primary method for obtaining skills. Added the first batch of skills, including War Cry, Heavy Strike, Knockback and more.…
Announcement4 changesGameplay - Sword World VR
Official Early Access Launch
I originally thought I could choose Early Access (EA) when launching after the review process—but turns out EA has to be selected before review. Once approved, switching to EA isn’t allowed, so the game ended up launchi…
Announcement1 changeGameplay - Sword World VR
Early Access Launch
We’ve just kicked off the Early Access phase, and the current content is identical to the Demo version. New features will be added soon.Your support means a lot to us! We sincerely apologize for the mix-up! I originally…
Announcement2 changesGameplay - Sword World VR
Add Dungeon Mode
Here’s the natural, game-dev-focused translation (concise yet vivid, matching the update tone): After a month of regular development, I’ve finally completed the game’s core gameplay! My vision is to let players battle d…
Announcement2 changesGameplayMaps

