What changed
0 fixes1 addition1 change0 removals
changedAfter a month of regular development, I’ve finally completed the game’s core gameplay! My vision is to let players battle diverse enemies across various scenarios—and the solution I landed on is a Dungeon/Portal Mode. Each portal unlocks a completely unique world.
addedFor the next month, I’ll first polish the existing maps and add more details. Then I plan to expand the skill system: right now, all implemented skills are stat-boosting passives. Next up, I’ll introduce skills that modify or complement core gameplay. Stay tuned!
Sword World VR changes
changedAfter a month of regular development, I’ve finally completed the game’s core gameplay! My vision is to let players battle diverse enemies across various scenarios—and the solution I landed on is a Dungeon/Portal Mode. Each portal unlocks a completely unique world.
addedFor the next month, I’ll first polish the existing maps and add more details. Then I plan to expand the skill system: right now, all implemented skills are stat-boosting passives. Next up, I’ll introduce skills that modify or complement core gameplay. Stay tuned!
Here’s the natural, game-dev-focused translation (concise yet vivid, matching the update tone):
After a month of regular development, I’ve finally completed the game’s core gameplay! My vision is to let players battle diverse enemies across various scenarios—and the solution I landed on is a Dungeon/Portal Mode. Each portal unlocks a completely unique world.
For the next month, I’ll first polish the existing maps and add more details. Then I plan to expand the skill system: right now, all implemented skills are stat-boosting passives. Next up, I’ll introduce skills that modify or complement core gameplay. Stay tuned!