What changed
0 fixes1 addition0 changes0 removals
addedAdded Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs. Adjusted NPC weapon holding logic for better interaction with the player, though it feels less responsive as a downside. Added damage accumulation and damage amplification. Added dagger. The dagger comes with a skill: Phantom.
Sword World VR changes
addedAdded Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs. Adjusted NPC weapon holding logic for better interaction with the player, though it feels less responsive as a downside. Added damage accumulation and damage amplification. Added dagger. The dagger comes with a skill: Phantom.
Added Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs. Adjusted NPC weapon holding logic for better interaction with the player, though it feels less responsive as a downside. Added damage accumulation and damage amplification. Added dagger. The dagger comes with a skill: Phantom.