Full notes
Full Sword World VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- Balance
addedAdded the tachi and tachi skills. The sheathing logic turned out to be far more complex than I expected, and it took a lot of time.
changedAdjusted enemy equipment to fit the character models better, with more accurate physics collisions.
changedEnemy equipment will now break after taking a certain amount of damage.
addedIn the next version, I'll add enemies with different attack types to gradually expand the enemy variety.
Sword World VR changes
addedAdded the tachi and tachi skills. The sheathing logic turned out to be far more complex than I expected, and it took a lot of time.
changedAdjusted enemy equipment to fit the character models better, with more accurate physics collisions.
changedEnemy equipment will now break after taking a certain amount of damage.
addedIn the next version, I'll add enemies with different attack types to gradually expand the enemy variety.
Added the tachi and tachi skills. The sheathing logic turned out to be far more complex than I expected, and it took a lot of time.
Adjusted enemy equipment to fit the character models better, with more accurate physics collisions.
Enemy equipment will now break after taking a certain amount of damage.
In the next version, I'll add enemies with different attack types to gradually expand the enemy variety.
Source
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