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Steam News12 September 20232y ago

Swirl Watch Version 1.120 (Resistance Supplies)

-Added manual entry for CorPo threat profiling. -Changed some wording on threat profiling stats section. -Guard post color pattern is now more distinct from ships.

Full notes

Full Swirl W@tch update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded manual entry for CorPo threat profiling. -Changed some wording on threat profiling stats section. -Guard post color pattern is now more distinct from ships. -When multiple melee targets are in range, but none is target locked, your ship will now prioritize attacking non-disabled ships instead of the one closes to your cursor (should counteract unintended jumpstarts.) -UI scale options now affects objective text and number menu tooltip header. -Fixed backscatter profiler not enabling stealth detection. -Fixed mission success comms sometimes playing after return from death. -Fixed a situation in which getting rediscovered while alert end comms have already initialized would still end alert.

Swirl W@tch changes

addedAdded manual entry for CorPo threat profiling. -Changed some wording on threat profiling stats section. -Guard post color pattern is now more distinct from ships. -When multiple melee targets are in range, but none is target locked, your ship will now prioritize attacking non-disabled ships instead of the one closes to your cursor (should counteract unintended jumpstarts.) -UI scale options now affects objective text and number menu tooltip header. -Fixed backscatter profiler not enabling stealth detection. -Fixed mission success comms sometimes playing after return from death. -Fixed a situation in which getting rediscovered while alert end comms have already initialized would still end alert.

-Added manual entry for CorPo threat profiling. -Changed some wording on threat profiling stats section. -Guard post color pattern is now more distinct from ships. -When multiple melee targets are in range, but none is target locked, your ship will now prioritize attacking non-disabled ships instead of the one closes to your cursor (should counteract unintended jumpstarts.) -UI scale options now affects objective text and number menu tooltip header. -Fixed backscatter profiler not enabling stealth detection. -Fixed mission success comms sometimes playing after return from death. -Fixed a situation in which getting rediscovered while alert end comms have already initialized would still end alert.

Source

Steam News / 12 September 2023

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