Full notes
Full Swirl W@tch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Swirl W@tch changes
-Some player ships now come with altered detection stats (sonar/lidar).
-NAIL STRM ammo increased (350-->450).
-NAIL-R base and mod damage reduced.
-SMRT-DRT deploy cost reduced.
-SRM SIEVES deploy cost reduced (10-->5).
-BROADCAST DRONES PS bonus increased (10%-->25%).
-Slightly reduced deploy cost on some weapons.
-Some enemy specialists have lower base speed now.
-Added help text for escape pods.
-Changed some structure geometry to prevent guard pathing failures (reason undetermined).
-Fixed Reactive Chaff Packs not providing max hp.
-Fixed certain loadout slot icons having destruction collision.
-Fixed Displacer Pad target indicator sometimes not getting removed on zone change.
-Fixed guards being able to assist in stun recovery beyond range if their assist target was moved while undetected.
-Fixed keybinds for inventory screens not rebinding correctly.
-Fixed some adaptive difficulty comms playing on difficulty levels where mentioned enemy types can't actually spawn.
-Fixed photonized EMP shots not piercing deflector shields.
-Fixed shots that pierce structures creating impact sound once they run out of lifetime.
-Fixed entering a simulation after returning from a sim not resetting run bonus tracking.
-Fixed missing tooltip one a turret mod.
Source
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