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Steam News21 October 20214y ago

v0.19 is live on Windows!

Super Crome v0.19 is out now on Windows! (Mac version should be out later this week) Changelog Updates: Updated the player sprite and reduced the player hit box to 1 pixel big - New background art - Revamped player dron

In this update4

Full notes

Full Super Crome: Bullet Purgatory update

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What changed

1 fix4 additions0 changes0 removals
  • Gameplay
addedUpdates:Updated the player sprite and reduced the player hit box to 1 pixel big - New background art - Revamped player drones ability (max of 2 drones, 1 drone costs a full energy bar) - Increased energy drop rate (1 per enemy) and redid player level progression - Implemented new bullets for all enemies (this update coming to bosses next) - Completely revamped 3 of the green enemies (Flayer, Bat, and Star Burst) - Added the first mid-boss, currently appears halfway through the first level (he's currently pretty simple, I'll probably make some changes to him in the near future) - New wave manager and level progression (should reduce some downtime between waves)
fixedFixes:Fixed an issue with player i-frames sometimes getting out of sync causing unfair deaths - Fixed some older enemy movement code so they don't fly off screen and become un-killable - Plus a bunch of other bug fixes and improvements under the hood
addedFixes:It's been over a year since I last updated the game so it feels super good to finally get some new content out there (even I'm just revamping some old work). Thanks to everyone for waiting patiently! I'm hoping to make these updates a more common occurrence.
addedFixes:I've already got the next set of tasks planned out for the next update including a new and improved Buddy boss fight. Buddy is by far my least favorite boss in the game due to his simplistic attacks. I have a pretty big transformation planned for him, but he'll still be the same (mostly) recognizable Buddy!
addedIn the pipeline:New player shot pattern - Improved explosions - Improved Camera Shake - Update allowing Bosses to use the new bullets - Revamped Buddy boss fight

Super Crome: Bullet Purgatory changes

addedUpdated the player sprite and reduced the player hit box to 1 pixel big - New background art - Revamped player drones ability (max of 2 drones, 1 drone costs a full energy bar) - Increased energy drop rate (1 per enemy) and redid player level progression - Implemented new bullets for all enemies (this update coming to bosses next) - Completely revamped 3 of the green enemies (Flayer, Bat, and Star Burst) - Added the first mid-boss, currently appears halfway through the first level (he's currently pretty simple, I'll probably make some changes to him in the near future) - New wave manager and level progression (should reduce some downtime between waves)
fixedFixed an issue with player i-frames sometimes getting out of sync causing unfair deaths - Fixed some older enemy movement code so they don't fly off screen and become un-killable - Plus a bunch of other bug fixes and improvements under the hood
addedIt's been over a year since I last updated the game so it feels super good to finally get some new content out there (even I'm just revamping some old work). Thanks to everyone for waiting patiently! I'm hoping to make these updates a more common occurrence.
addedI've already got the next set of tasks planned out for the next update including a new and improved Buddy boss fight. Buddy is by far my least favorite boss in the game due to his simplistic attacks. I have a pretty big transformation planned for him, but he'll still be the same (mostly) recognizable Buddy!
addedNew player shot pattern - Improved explosions - Improved Camera Shake - Update allowing Bosses to use the new bullets - Revamped Buddy boss fight

Super Crome v0.19 is out now on Windows!

(Mac version should be out later this week)

Changelog

Updates:

  • Updated the player sprite and reduced the player hit box to 1 pixel big - New background art - Revamped player drones ability (max of 2 drones, 1 drone costs a full energy bar) - Increased energy drop rate (1 per enemy) and redid player level progression - Implemented new bullets for all enemies (this update coming to bosses next) - Completely revamped 3 of the green enemies (Flayer, Bat, and Star Burst) - Added the first mid-boss, currently appears halfway through the first level (he's currently pretty simple, I'll probably make some changes to him in the near future) - New wave manager and level progression (should reduce some downtime between waves)

Fixes:

  • Fixed an issue with player i-frames sometimes getting out of sync causing unfair deaths - Fixed some older enemy movement code so they don't fly off screen and become un-killable - Plus a bunch of other bug fixes and improvements under the hood

It's been over a year since I last updated the game so it feels super good to finally get some new content out there (even I'm just revamping some old work). Thanks to everyone for waiting patiently! I'm hoping to make these updates a more common occurrence.

I've already got the next set of tasks planned out for the next update including a new and improved Buddy boss fight. Buddy is by far my least favorite boss in the game due to his simplistic attacks. I have a pretty big transformation planned for him, but he'll still be the same (mostly) recognizable Buddy!

In the pipeline:

  • New player shot pattern - Improved explosions - Improved Camera Shake - Update allowing Bosses to use the new bullets - Revamped Buddy boss fight

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Source

Steam News / 21 October 2021

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