HomeGamesUpdatesPricingMethodology
Steam News19 September 20214y ago

What’s happening to Super Crome

Hey all! It’s been nearly a year since my last post about what’s going on with Super Crome’s development (this is entirely my bad), but I wanted to give you all a much needed update.

Full notes

Full Super Crome: Bullet Purgatory update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all!

What changed

0 fixes2 additions0 changes0 removals
  • Store
  • Gameplay
addedThe new game (name TBD), will be free to everyone that has purchased Super Crome Bullet Purgatory and supported me on this journey. I have no idea when it’ll be done, but it’s been my primary focus for the past few months. The completed version of this game is ideally 5 - 6 levels of classic arcade shmup action. I currently have ~2 levels complete so take that as you will. You can get a peak of the new game on the Stumphead Games twitter page. I'm trying to post a new update at least once every 2 weeks, but life sometimes gets in the way!
addedI’m still going to finish Super Crome. I plan on combining Endless mode and Story mode into 1 seamless experience to make this happen. I’ve created a new public Trello board so people can track what’s in the pipeline here. I’m also going to start streaming this development time weekly on Twitch (probably Monday nights starting next week). If you want to stop by and check out the latest updates or just leave me some suggestions I’ll be live at https://www.twitch.tv/stump_head. I’m also looking for a pixel artist to help speed up development.

Super Crome: Bullet Purgatory changes

addedThe new game (name TBD), will be free to everyone that has purchased Super Crome Bullet Purgatory and supported me on this journey. I have no idea when it’ll be done, but it’s been my primary focus for the past few months. The completed version of this game is ideally 5 - 6 levels of classic arcade shmup action. I currently have ~2 levels complete so take that as you will. You can get a peak of the new game on the Stumphead Games twitter page. I'm trying to post a new update at least once every 2 weeks, but life sometimes gets in the way!
addedI’m still going to finish Super Crome. I plan on combining Endless mode and Story mode into 1 seamless experience to make this happen. I’ve created a new public Trello board so people can track what’s in the pipeline here. I’m also going to start streaming this development time weekly on Twitch (probably Monday nights starting next week). If you want to stop by and check out the latest updates or just leave me some suggestions I’ll be live at https://www.twitch.tv/stump_head. I’m also looking for a pixel artist to help speed up development.

It’s been nearly a year since my last post about what’s going on with Super Crome’s development (this is entirely my bad), but I wanted to give you all a much needed update.

During the past 9 months of development, Super Crome’s story mode has taken on a life of its own and at this point it’s hardly comparable to its Steam predecessor. For this reason I’ve decided to release it separately as a different game. I don’t want to ruin the existing experience that is Super Crome. This means 2 things:

  1. The new game (name TBD), will be free to everyone that has purchased Super Crome Bullet Purgatory and supported me on this journey. I have no idea when it’ll be done, but it’s been my primary focus for the past few months. The completed version of this game is ideally 5 - 6 levels of classic arcade shmup action. I currently have ~2 levels complete so take that as you will. You can get a peak of the new game on the Stumphead Games twitter page. I'm trying to post a new update at least once every 2 weeks, but life sometimes gets in the way!

  2. I’m still going to finish Super Crome. I plan on combining Endless mode and Story mode into 1 seamless experience to make this happen. I’ve created a new public Trello board so people can track what’s in the pipeline here. I’m also going to start streaming this development time weekly on Twitch (probably Monday nights starting next week). If you want to stop by and check out the latest updates or just leave me some suggestions I’ll be live at https://www.twitch.tv/stump_head. I’m also looking for a pixel artist to help speed up development.

I’m going to do my best to split my time between the 2 projects, but I’d love to see Super Crome cross the finish line sooner rather than later!

  • Stump

Discord

Source

Steam News / 19 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.