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Full Super Crome: Bullet Purgatory update
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Repeated intro
Hey all!
What changed
- Store
- Gameplay
Super Crome: Bullet Purgatory changes
It’s been nearly a year since my last post about what’s going on with Super Crome’s development (this is entirely my bad), but I wanted to give you all a much needed update.
During the past 9 months of development, Super Crome’s story mode has taken on a life of its own and at this point it’s hardly comparable to its Steam predecessor. For this reason I’ve decided to release it separately as a different game. I don’t want to ruin the existing experience that is Super Crome. This means 2 things:
The new game (name TBD), will be free to everyone that has purchased Super Crome Bullet Purgatory and supported me on this journey. I have no idea when it’ll be done, but it’s been my primary focus for the past few months. The completed version of this game is ideally 5 - 6 levels of classic arcade shmup action. I currently have ~2 levels complete so take that as you will. You can get a peak of the new game on the Stumphead Games twitter page. I'm trying to post a new update at least once every 2 weeks, but life sometimes gets in the way!
I’m still going to finish Super Crome. I plan on combining Endless mode and Story mode into 1 seamless experience to make this happen. I’ve created a new public Trello board so people can track what’s in the pipeline here. I’m also going to start streaming this development time weekly on Twitch (probably Monday nights starting next week). If you want to stop by and check out the latest updates or just leave me some suggestions I’ll be live at https://www.twitch.tv/stump_head. I’m also looking for a pixel artist to help speed up development.
I’m going to do my best to split my time between the 2 projects, but I’d love to see Super Crome cross the finish line sooner rather than later!
Stump
Source
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