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Steam News27 December 20223y ago

v0.31 - Balance changes, bug fixes, and background improvements

Hey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3.

In this update4

Full notes

Full Super Crome: Bullet Purgatory update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3. I also did some tweaking to general difficulty scaling, scoring, weapons, and weapon drops:

What changed

7 fixes6 additions10 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedHey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3. I also did some tweaking to general difficulty scaling, scoring, weapons, and weapon drops:
fixedFixes:Issue where enemies would sometimes keep shooting even after dying and triggering a bullet cancel
fixedFixes:Fixed a bug where the Bit upgrade would still deal damage even if invisible
fixedFixes:Stage end warps were being miscounted
fixedFixes:No Miss Bonus was always being applied at the end of each stage even if the player died
fixedFixes:Issue where Vakterns missiles weren't dealing damage

Super Crome: Bullet Purgatory changes

addedHey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3. I also did some tweaking to general difficulty scaling, scoring, weapons, and weapon drops:
fixedIssue where enemies would sometimes keep shooting even after dying and triggering a bullet cancel
fixedFixed a bug where the Bit upgrade would still deal damage even if invisible
fixedStage end warps were being miscounted
fixedNo Miss Bonus was always being applied at the end of each stage even if the player died

Changelog

Fixes:

  • Issue where enemies would sometimes keep shooting even after dying and triggering a bullet cancel

  • Fixed a bug where the Bit upgrade would still deal damage even if invisible

  • Stage end warps were being miscounted

  • No Miss Bonus was always being applied at the end of each stage even if the player died

  • Issue where Vakterns missiles weren't dealing damage

  • Issue where Vakterns missiles would sometimes disappear

  • Fixed a bug where weapon capsules would sometimes hang around after starting the next level

Balance Changes:

  • Increased energy weapon strength

  • Increased scores at which players receive extra lives (now 80000, 250000, and 500000)

  • Slightly increased all enemy base health

  • Boss and enemy health now scale based on the loop the player is on

  • The player now de-levels once when killed (cannot drop below level 2)

  • Increased general bullet count for Level 1 on subsequent loops (loop 2+)

  • At least 1 weapon should drop at the end of each stage

  • Increased score gained on subsequent loops (loop 2+)

  • Stage end boss warp bonuses are now more forgiving

Other changes:

  • Added new backgrounds for Level 1

  • Increased resolution of Level 2 and 3 backgrounds

The pipeline hasn't changed much since the last update. v0.32 will focus on adding new enemies and level design to Level 1.

In the pipeline:

  • New Level 1 enemies

  • New Level 1 boss fight

  • Story content for Level 1

  • New weapons/items

As always, if you find any bugs or issues please feel free to drop a comment here or message me on discord!

Discord

Source

Steam News / 27 December 2022

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