In this update4
Full notes
Full Super Crome: Bullet Purgatory update
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Repeated intro
Hey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3. I also did some tweaking to general difficulty scaling, scoring, weapons, and weapon drops:
What changed
- Gameplay
- Balance
- Maps
Super Crome: Bullet Purgatory changes
Changelog
Fixes:
Issue where enemies would sometimes keep shooting even after dying and triggering a bullet cancel
Fixed a bug where the Bit upgrade would still deal damage even if invisible
Stage end warps were being miscounted
No Miss Bonus was always being applied at the end of each stage even if the player died
Issue where Vakterns missiles weren't dealing damage
Issue where Vakterns missiles would sometimes disappear
Fixed a bug where weapon capsules would sometimes hang around after starting the next level
Balance Changes:
Increased energy weapon strength
Increased scores at which players receive extra lives (now 80000, 250000, and 500000)
Slightly increased all enemy base health
Boss and enemy health now scale based on the loop the player is on
The player now de-levels once when killed (cannot drop below level 2)
Increased general bullet count for Level 1 on subsequent loops (loop 2+)
At least 1 weapon should drop at the end of each stage
Increased score gained on subsequent loops (loop 2+)
Stage end boss warp bonuses are now more forgiving
Other changes:
Added new backgrounds for Level 1
Increased resolution of Level 2 and 3 backgrounds
The pipeline hasn't changed much since the last update. v0.32 will focus on adding new enemies and level design to Level 1.
In the pipeline:
New Level 1 enemies
New Level 1 boss fight
Story content for Level 1
New weapons/items
As always, if you find any bugs or issues please feel free to drop a comment here or message me on discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
