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Steam News2 May 20224y ago

Going Rogue Sale and v0.3 Preview

Hey all, Super Crome is 40% off for Steam's Going Rogue event! I originally intended to pair this sale with a substantial update, but I soon realized that more work needed to be done before it could go live.

Full notes

Full Super Crome: Bullet Purgatory update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, Super Crome is 40% off for Steam's Going Rogue event!

What changed

0 fixes1 addition1 change0 removals
  • Events
  • Balance
changedHey all, Super Crome is 40% off for Steam's Going Rogue event!
addedRevamped random wave system (streamlined levels removing any lulls in gameplay unless intended) - Redid enemies to more closely fit newer bosses - Normal and Hard difficulty is now reflected during the levels and not just the boss fights - New scoring system for both Normal and Hard modes (the current leaderboard will be archived, but forever immortalized as an in-game menu) - Weapons and Passive Abilities: While not finalized, the player will obtain new weapons and passives (e.g. Charge Shot, Homing Missiles, Drones, etc.) by defeating enemies/bosses. Most weapons will also be upgradeable, increasing their damage output.

Super Crome: Bullet Purgatory changes

changedHey all, Super Crome is 40% off for Steam's Going Rogue event!
addedRevamped random wave system (streamlined levels removing any lulls in gameplay unless intended) - Redid enemies to more closely fit newer bosses - Normal and Hard difficulty is now reflected during the levels and not just the boss fights - New scoring system for both Normal and Hard modes (the current leaderboard will be archived, but forever immortalized as an in-game menu) - Weapons and Passive Abilities: While not finalized, the player will obtain new weapons and passives (e.g. Charge Shot, Homing Missiles, Drones, etc.) by defeating enemies/bosses. Most weapons will also be upgradeable, increasing their damage output.

I originally intended to pair this sale with a substantial update, but I soon realized that more work needed to be done before it could go live. While I can't push the latest changes just yet, I can however preview some of the features to come in update v0.3:

  • Revamped random wave system (streamlined levels removing any lulls in gameplay unless intended) - Redid enemies to more closely fit newer bosses - Normal and Hard difficulty is now reflected during the levels and not just the boss fights - New scoring system for both Normal and Hard modes (the current leaderboard will be archived, but forever immortalized as an in-game menu) - Weapons and Passive Abilities: While not finalized, the player will obtain new weapons and passives (e.g. Charge Shot, Homing Missiles, Drones, etc.) by defeating enemies/bosses. Most weapons will also be upgradeable, increasing their damage output.

There's still a ton of work that needs to be done for v0.3, but I'd expect it to drop sometime in June (late April if things go smoothly).

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Source

Steam News / 2 May 2022

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