Full notes
Full Super Crome: Bullet Purgatory update
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Repeated intro
Hey all, Super Crome is 40% off for Steam's Going Rogue event!
What changed
- Events
- Balance
Super Crome: Bullet Purgatory changes
I originally intended to pair this sale with a substantial update, but I soon realized that more work needed to be done before it could go live. While I can't push the latest changes just yet, I can however preview some of the features to come in update v0.3:
Revamped random wave system (streamlined levels removing any lulls in gameplay unless intended) - Redid enemies to more closely fit newer bosses - Normal and Hard difficulty is now reflected during the levels and not just the boss fights - New scoring system for both Normal and Hard modes (the current leaderboard will be archived, but forever immortalized as an in-game menu) - Weapons and Passive Abilities: While not finalized, the player will obtain new weapons and passives (e.g. Charge Shot, Homing Missiles, Drones, etc.) by defeating enemies/bosses. Most weapons will also be upgradeable, increasing their damage output.
There's still a ton of work that needs to be done for v0.3, but I'd expect it to drop sometime in June (late April if things go smoothly).
Source
Changelog.gg summarizes and formats this update. How we read updates.
