In this update3
Full notes
Full Super Crome: Bullet Purgatory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Super Crome: Bullet Purgatory changes
Hey all, the menu redesign and Normal difficulty mode are now live on Steam! This update took much longer than expected (due to rewriting the entire menu from scratch), but should make the addition of Boss Rush and Practice modes relatively painless!
One thing I'd like to point out: custom controller/keyboard bindings have most likely been reset. Unfortunately during this update I ran into a bunch of issues that required me to throw out old logic which means that a lot of custom settings (if not all) have been reset to default. Sorry for the inconvenience here, this shouldn't change again in the future.
Changelog
Updates:
Redesigned main menu to accommodate future Boss Rush and Practice modes - Added Arcade Normal difficulty (note: this currently only effects Boss fights, but will apply to enemies waves in the near future)
Fixes:
Fixed an issue where one of Gojin's masks were playing the wrong animation
In the pipeline:
Boss Rush and Practice modes - Normal mode leaderboard - Brand new Level 1 boss (still in the works) - Revamp Player Red homing missiles attack and passive missiles attack (when warping) - New Level 3 background art + music (still in the works)
Source
Changelog.gg summarizes and formats this update. How we read updates.
