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Announcing Closed Playtest: Online Multiplayer
Greetings, citizens of Haven! We are beyond excited to bring you the next playable version of SunderBound very, very soon! If you’ve been following our dev logs, you already know that the game has changed quite a lot. W…
Dev Log #6: Story & Narrative
Greetings, citizens of Haven! In the last couple of weeks, we dived deeper into the direction we want to take SunderBound after the open playtest gameplay-wise. This week, we want to take a slight detour into the story…
Dev Log #5: Missions and Levels Overhaul
Greetings, citizens of Haven! Last week, we went through the combat changes that we are working on for the next playable iteration of SunderBound. We pushed the needle more towards a tactical approach. The enemies are f…
Dev Log #4: Combat System Overhaul
Greetings, citizens of Haven! We are very excited to be back after two months of hard work, as we have a lot of new updates around SunderBound! We received a ton of insights from the first playtest, and we are bringing…
Dev Log #3: Learnings from SunderBound’s first Open Playtest
Attention, citizens of Haven! We’ve just closed access to SunderBound’s first open playtest build, and firstly, we want to genuinely thank each of you who signed up for, wishlisted, and played this very early version of…
SunderBound Playtest closes on January 26th
Attention, citizens of Haven! After 4 months of open playtest, including 2 major gameplay updates, we will close the SunderBound public playtest on Monday, 26th of January at 09:00 AM CET. What happens next? We are incr…
SunderBound Update 0.3.2209.198b5f31 Patch Notes
Attention, citizens of Haven, Today, we are releasing the final patch of 2025, with which we aim to add another couple of big gameplay features to SunderBound: Portable Cover and Blind Fire! We always wanted to make cov…
SunderBound Update 0.3.2158 Patch Notes
Attention, citizens of Haven, Today, we are rolling out a big change that we believe will enhance SunderBound with an additional strategic gameplay layer. Along with a list of new fixes and balancing updates, we are imp…
Dev Log #2: Art Direction & Aesthetics
Greetings, residents of Haven! With our second dev log, we want to dive a bit deeper into SunderBound’s art direction, our main inspirations, and our intent behind the designs. The game has recently entered OPEN PLAYTES…
SunderBound Update 0.3.2118 Patch Notes
New week, new patch! We've done some fixes, some of them based on your feedback! Here's a full list: Bugfixes to known issues Fixed “A few moderate issues when Player 2 joins mid-game - loss of focus, Player 1 input iss…
SunderBound Update 0.3.2098 Patch Notes
First Patch Notes, by The Minister's grace! Welcome to our first patch notes! We will regularly update you on our bugfixes, hotfixes, new content, and all big and small improvements to SunderBound :) Bugfixes A lot of i…
SunderBound Enters Open Playtest!
Attention, Citizens of Haven! We are beyond excited to finally bring SunderBound into your hands! As of today, you can request access to the SunderBound playtest from the game’s page on Steam! The playtest will be acces…
SunderBound Closed Community Playtest
Attention, Citizens of Haven! We are beyond excited to finally bring SunderBound into your hands! As of today, you can request access to the SunderBound playtest from the game’s page on Steam! The playtest will be acces…
SunderBound Dev Log #1
Hi everyone! We are Kipi Interactive, the developers behind the upcoming game SunderBound, and this is our first dev log! Today, we’d like to briefly introduce ourselves, our game dev philosophy, and discuss why we beli…
SunderBound Official Trailer is OUT!
Hi everyone! Welcome to SunderBound's official Steam page! SunderBound is a co-op top-down shooter with roguelite progression, set in a crumbling mega-tower. Survive floor by floor with a partner you trust, or an AI com…
