Update log
Full SunderBound update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Events
- UI and audio
- Performance
Attention, citizens of Haven,
Today, we are releasing the final patch of 2025, with which we aim to add another couple of big gameplay features to SunderBound: Portable Cover and Blind Fire!
We always wanted to make cover a significant gameplay element throughout all missions, as it adds a layer of complexity and a driver for player cooperation. To make taking cover more impactful for players, we’ve also made some changes to enemy behavior and lethality. You can check out the full list of changes down below!
And with the holidays approaching, we’d like to extend our heartfelt gratitude towards all of you who tried out SunderBound’s playtest, streamed it, talked about it, helped us find those pesky bugs, and gave us feedback! It was all immeasurably valuable to us, and it has already influenced some of our decisions in our recent patches and the ones going forward in 2026.
SunderBound’s Playtest will remain open throughout the holidays, until early January, so make sure to give it a whirl with a friend in the calmer days ahead!
Happy holidays from Kipi Interactive, see you in 2026!
New Features
New ability - Portable Cover - added to both characters, allowing them to create a cover next to them that will protect them from ranged fire. This is a step forward for improving player cooperation since such covers are wide enough to be used by both players.
- CosmeticNew mechanicBlind Fire . Players are able to aim their weapons above cover and shoot without risking being shot.
Ranged enemies are now more numerous and more dangerous, dealing more damage and shooting faster. Players are well-advised to seek cover when dealing with multiple of them.
Ranged enemies now have a visual indicator shortly before shooting.
Melee abilities (Gun Melee and Kick) are now smoother to use, visually tuned, and rebalanced.
All Weapons received adjustments to damage, knockback, and penetration. Generally, a low fire rate weapon comes with more stopping power per shot.
Bugfixes
Fixed “After closing the game amidst a mission, there are some issues with the state of the save file”.
Fixed “Co-op bar transferring incorrect values between the levels”.
Fixed “Duplicate Gear in the Loadout Menu”.
Fixed “Spider Mech Boss firing for a short time after death”.
Fixed “Players losing input for a few seconds during an “Encounter Won” event”.
Fixed “Incorrectly ending a procedural mission with more than 3 submissions after completing the third one”.
Known Issues
Expect a lot of incoming UI/UX improvements, better co-op camera, and more updates to the cooperative experience that will suit Player 2 in particular.
Many input prompt icons have to be adapted for gamepads.
Expect better tutorialized screens for advanced game mechanics, such as perk selection, encounters, and ammo.
We’re investigating occasional FPS drops on lower spec machines and in specific levels.
Very rarely, there are some navigation issues with the debris of destroyed objects. On some quite unlucky occasions, those might throw a player’s character off the map.
Font and text alignment issues in the Main Menu text labels, and resolution issues on some screens.
Source
