Update log
Full SunderBound update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
- Maps
New week, new patch! We've done some fixes, some of them based on your feedback! Here's a full list:
Bugfixes to known issues
Fixed “A few moderate issues when Player 2 joins mid-game - loss of focus, Player 1 input issues, missing UI elements, etc.”
- CosmeticUpdated gamepad selection for Player 2navigation throughout the Missions, Submissions, and the Perk Selection screens is now available.
Fixed “Rare behavior bugs to certain types of enemies in specific situations - i.e., Wretches getting stuck, Spider Mech not using his abilities sometimes”.
Fixed a rare crash due to a missing voiceover.
Other Bugfixes
Following your feedback, we added a few more health chests to the harder encounters, including the Spider Mech fight.
The controls mapping screen should now be responsive on all resolutions.
Made the text descriptions on some encounters clearer and fit the encounters better.
Door frames should now obscure the visibility of the players less.
The interactive objects can now be activated from all sides and from further away for your convenience.
Known Issues
Expect a lot of incoming UI/UX improvements, better co-op camera, and more updates to the cooperative experience that will suit Player 2 in particular.
A lot of the input prompt icons have to be adapted for the gamepad.
Expect better tutorialized screens on the advanced game mechanics, such as perk selection, submission selection, and encounters.
A fog that persists for about 5 seconds at the start of a variant of a procedurally generated level - a quick fix will be coming
shortlyin the next update.We’re investigating occasional FPS drops on lower spec machines and in specific levels.
After closing the game amidst a mission, there are some issues with the state of the save file.
Very rarely, there are some navigation issues with the debris of destroyed objects. On some quite unlucky occasions, those might throw a player’s character off the map.
Font and text alignment issues in the Main Menu text labels, and resolution issues on some screens.
Some animations and SFX related to the UI are not working as expected in the Main Menu and in-mission.
Stay updated for further announcements! A big thank you to all of you for your support during the Playtest!
Source
