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[EXPERIMENTAL] 26w20c: Hotfixes
Some more CPU improvements due to physics refactor. This build is a bit risky at features some heavy refactor to fight crash, so please tell me if you find any regression! Bugfixes #7636 Rescue Missions can break the ga…
[DEFAULT] 26w20a/b: Better FPS, Build Axis Rotate, Shipyard Suggestions
A hotfixes and a few community suggestions. This builds also adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060). Axis Rotate: A lot of players (I guess coming from Space Eng…
[EXPERIMENTAL] 26w20b: Hotfixes, Shipyard Suggestions
A hotfixes and a few community suggestions. Community Suggestions: #7615 Shipyards can dismantle a docked ship and return its bricks to connected inventories. #7615 Shipyards now have an explicit Undock button for docke…
[EXPERIMENTAL] 26w20a: Better FPS, Build Axis Rotate
This builds adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060). Axis Rotate: A lot of players (I guess coming from Space Engineers) requested a way to rotate blocks on a dif…
[DEFAULT] 26w19d/e/f: The Great Filter Fix, CPU Perfs
Rejoice, the filter conveyor fix has finally landed. Sorry it took so long! Those last 3 builds (that were pushed to Experimental first) also add some CPU performance optimizations! Which means more FPS in space or if y…
[New build - EXPERIMENTAL] 26w19f: The Great Filter Fix
Rejoice, the filter conveyor fix has finally landed. Sorry it took so long! Bugfixes Filter not working with bricks #7581 Filter conveyor filter not read when in PullAndPush mode. #7582 #7491 #7295 #7295 #7391 #7258 #75…
[New build - EXPERIMENTAL] 26w19e: More CPU optimizations
This builds also brings some more CPU optimizations. - Transform hierarchy update. - Player physics query (raycast, overlap, closest point) => this will unlock perf when CPU bound (for some people, or in space) Thanks f…
[New build - EXPERIMENTAL] 26w19d: CPU Optimizations + Hotfixes
This builds adds a few CPU optimizations. Reduced CPU overhead when updating entity systems. Bugfixes: #7339 Void Pearl incorrect update when using Shift-click Void Pearls are now handled correctly when partially fuelin…
[New build - DEFAULT] 26w19b + 26w19c: Freeze + Inventory Network fixes
A few fixes, including two fixes for some freezes related to building/deleting some systems like the door and storage network. Tell me if you see less freezes/crashes when building! Bugfixes #7564 Repair Beam was missin…
[New build - DEFAULT] 26w19a: Hotfixes
More hotfixes coming your way! Bugfixes: #7530 Shipyard blueprint brick requirements no longer include generated child entity or repeat bricks. #7537 Tank Join can now be crafted, and shipyard spawning no longer blocks…
[New build - DEFAULT] 26w18b: Terrain FPS + Workshop in Survival
Terrain FPS: This build addresses Terrain issue by providing a setting for terrain tessellation. Tessellation is deactivated by default, and the parameters have been tweaked. Tell me if some of you want a high setting!…
Survival Release Recap and Game Vision
So one month after the release of survival already! To be honest it was a rocky launch... It had way more bugs and stability issues than anticipated - I am sorry for this and thankful for those who stick to the game sti…
Survival Early-game Roadmap
A month after the release of the survival, and after an intense period of focus on bugfixes, it is time to look forward at the next steps for the game. As I had a lot of feedback and discussions with the community I now…
[New build - DEFAULT] 26w18a: More Hotfixes
Item stacks now have a maximum quantity to avoid oversized merges. Recovered ships from the F1 blueprint menu can now be positioned before placement. Community Suggestion: #7458 Multiple tanks or storages can now be lin…
[New build - DEFAULT] 26w17d: New Job logic, more hotfixes + crash fix
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. Also some more hotfixes and a new crash fixed! #7453 crash on complex childre…
[New build - EXPERIMENTAL] 26w17c: New Job logic
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. WARNING: It is very highly experimental for now, so please report any regress…
[New build - DEFAULT] 26w17b: Warp + harvester + Inventory network fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Storage inventory have been improved: - Pipe cooldown is reduced - fixed a stall configuration where two furnace could steal stones from…
[New build - EXPERIMENTAL] 26w17a: Warp + harvester fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Bugfixes: #7438 Wreck can harvests/expels gas (fuel scoops on destroyed entities are now properly disabled). #7424 Hull rounded does not…
Development Update - Bug-fixing, still
Another week of bugfixing and quality of life improvements! Thanks again for all the patience, bug reports and feedback. This week was focused on stability (a few sources of crash sources squashed), inventory/volume con…
[New build - EXPERIMENTAL] 26w16f: Crashes + Hovercraft improvements
Two new source of crash/freeze have been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with Hovercraft I implemented a f…
[New build - EXPERIMENTAL] 26w16e: Crash + Hovercraft improvements
A source of crash/freeze has been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with Hovercraft I implemented a few twea…
[New build - DEFAULT] 26w16d: Storage + Furnace pull
A refactor of the way volume is computed has been made. Now it is more consistent, each stones have the same volume for example. Tell me if I missed something in case your inventory gets fuller faster. Some heavy refact…
