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Steam News24 June 202612d ago

[EXPERIMENTAL] 26w26a: Mining, Scooter

Various improvements addressing newcomer feedback / difficulties with mining and the scooter.

Full notes

Full Starship EVO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions6 changes0 removals
  • Gameplay
  • Server
  • Fixes
  • Maps
  • Balance
  • Events
changedVarious improvements addressing newcomer feedback / difficulties with mining and the scooter.
changedAlso a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network.
fixedI addressed the hovercraft/scooter toppling off when unused:
addedHovercraft computer: new Hover Pod Settle Time setting controls how long pods stay active after exiting the yoke, with stabilization during release.
addednew ballast block with a heavy weight, to fine-tune your weight distribution
changedTerrain mining uses a larger spherical radius and overlaps neighboring octree nodes.

Starship EVO changes

changedVarious improvements addressing newcomer feedback / difficulties with mining and the scooter.
changedAlso a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network.
fixedI addressed the hovercraft/scooter toppling off when unused:
addedHovercraft computer: new Hover Pod Settle Time setting controls how long pods stay active after exiting the yoke, with stabilization during release.
addednew ballast block with a heavy weight, to fine-tune your weight distribution

Various improvements addressing newcomer feedback / difficulties with mining and the scooter.

Also a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network.

Tell me if you spot any regression!

I addressed the hovercraft/scooter toppling off when unused:

  • Hovercraft computernew Hover Pod Settle Time setting controls how long pods stay active after exiting the yoke, with stabilization during release.
  • Scooter base has been made more stable so it is less likely to topple off when exited.

  • new ballast block with a heavy weight, to fine-tune your weight distribution

Mining/Getting stuck issues

  • shows a popup warning if the player mines underground without a jetpack/jump-pack.

  • Terrain mining uses a larger spherical radius and overlaps neighboring octree nodes.

  • Faster mining in soil and rocks (ore is unchanged)

  • I made it easier to get out of any hole by jumping:

  1. jump is a bit stronger

  2. can jump from slope terrain

  3. will walk steep slope for a short time

Overall I hope it will minimize the frustrating of newcomers getting stuck in hole they were digging.

Community Suggestion:

#7848 Hide Clear Rows buttons in survival to prevent accidental item drops.

Other Improvements:

  • Debug: terrain hit shows density lattice corners and cube edges at the impacted voxel.

  • Antigrav Tool: center of mass grab gizmo got pimped

Bugfixes:

  • Fixed world item pickup conflicting with multitool mining (vacuum grab and manual grab while mining rocks).

  • Fixed rock and ore mining health bar showing on world props that are picked up instead of broken into loot.

  • Fixed chained docking undocking the middle ship when a third entity docked to it.

  • #7849 Fixed yoke gimbal being applied to turret weapons activated through an event gate.

  • #7846 Fixed docking connector event gate not triggering HUD warning on dock/undock.

  • #7852 Fixed NullReferenceException when a ship repair beam heals bricks with stale collider data.

  • #7840 Fixed event gate outputting analog manual slider percentage instead of binary threshold state.

Thanks for playing!

Source

Steam News / 24 June 2026

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