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Steam News22 July 20261mo ago

[EXPERIMENTAL] 26w30a: Hotfixes Encore

More hotfixes! Bugfixes: Fixed hotbar and mission save data being reapplied every time a system-jump loading screen closed.

Full notes

Full Starship EVO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions0 changes0 removals
  • Fixes
  • Performance
  • Gameplay
  • Maps
fixedFixed hotbar and mission save data being reapplied every time a system-jump loading screen closed.
fixedFixed a hard crash when the ActionLink brick gizmo stayed open after a tank/command was deleted.
fixedFixed crash when placing a weapon grip on an item stand as a multiplayer client.
fixedFixed an issue when weapon gimbal ran after an indirectly linked weapon was destroyed.
fixedFixed an issue on quit when Steam stats flush ran without Steam initialized.
fixedFixed an issue in FetchDecal when the aimed entity was already gone or a decal pixel map was missing.

Starship EVO changes

fixedFixed hotbar and mission save data being reapplied every time a system-jump loading screen closed.
fixedFixed a hard crash when the ActionLink brick gizmo stayed open after a tank/command was deleted.
fixedFixed crash when placing a weapon grip on an item stand as a multiplayer client.
fixedFixed an issue when weapon gimbal ran after an indirectly linked weapon was destroyed.
fixedFixed an issue on quit when Steam stats flush ran without Steam initialized.

More hotfixes!

Bugfixes:

  • Fixed hotbar and mission save data being reapplied every time a system-jump loading screen closed.

  • Fixed a hard crash when the ActionLink brick gizmo stayed open after a tank/command was deleted.

  • Fixed crash when placing a weapon grip on an item stand as a multiplayer client.

  • Item stand interaction prompt now shows the correct action and updates when changing hotbar selection.

  • Fixed an issue when weapon gimbal ran after an indirectly linked weapon was destroyed.

  • Fixed an issue on quit when Steam stats flush ran without Steam initialized.

  • Guarded AssetRepo quit teardown against releasing twice in the same quit.

  • Fixed an issue in FetchDecal when the aimed entity was already gone or a decal pixel map was missing.

  • Fixed an issue when accepting a distress call / go-to objective before the target entity was ready; mission board and distress spawns are host/solo only.

Thanks for playing!

Source

Steam News / 22 July 2026

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