In this update1
Full notes
Full Starminer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Fixes
Starminer changes
First Patch After Launch Is Live
First of all: thank you.
The launch of Starminer has been incredible for our small team, and we’ve been carefully reading your feedback, bug reports, suggestions, and performance data since release. Today we are rolling out our first official post-launch patch to stabilize the experience.
Starminer 0.33.1.0:
ADDITIONS
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Added station resource balancing button for quickly balancing resources distribution in storages
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TWEAKS
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Tweaked Tutorial 1 dialogue
Restorer 7 in Tutorial 2 now starts with more water reserves
Godmode and no water consumption enabled in tutorial
Temporarily removed animations of research lab
Decreased AOE damage for some modules
FPS limit set to 60 FPS by default
Removed the need for research points to unlock T1 Parts Storage
Increased the cost to unlock T2 Gauss Gun
Nuclear power plant output now 500 MW
Added water to Marie Curie
Added more power generators to Marie Curie and Scavenger Stations
Added T1 Power Storage to initial build options in Tutorial 2
Removed close dialogue (X) button for all tutorial missions
Autopilot now ignores engineers, fighters, chunks and packages on collision path
Preventing wobble (part 1)
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FIXES
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Navigation Overlay and Orientation Tool buttons and display fixed
Prevented starting autopilot when cursor is over UI elements
Remote charging fix
Fixed an instance where ship would stop generating power under certain conditions
T2 Drill wobble/spinning fix
Trade form fixes
Fixed large number of motherships spawning in sandbox
Fixed EoniteFuel not being detected on hangarship
Fixed Eonite not being deposited on hangarship during The Great Spill
Prevented ESC key from closing dialogue windows
Fixed Tutorial 3 objective not giving research points when completing objectives slightly out of order
Mission critical package now saves correctly and stays if player leaves sector
Fixed softlock issue with mission critical package
Several crash fixes
We also want to thank everyone using the in-game feedback tool. The amount of detailed reports, screenshots, savegames, ideas, and suggestions you’ve sent us has been extremely valuable and is already helping us prioritize upcoming fixes and improvements.
This is only the beginning. We’ll continue releasing updates rapidly as we work together with the community to improve the game throughout Early Access.
Thank you again for supporting us during launch week, and thank you for helping shape the future of Starminer.
--Starminer Dev Team
Source
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