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Steam News31 May 20261mo ago

Patch 3 is out

Patch 3 for Starminer is now available! We've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game.

In this update1

Full notes

Full Starminer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions6 changes5 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedPatch 3 for Starminer is now available!We've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game. Our focus remains on stability and addressing the issues that matter most to the community.
changedPatch 3 for Starminer is now available!Reduced the low-energy warning frequency
removedPatch 3 for Starminer is now available!Removed colonist requirements for T1 Hangar, T2 Hangar and T2 Fighter Hangar
removedPatch 3 for Starminer is now available!Autopilot widget no longer shows while in build mode
changedPatch 3 for Starminer is now available!Motherships in the starting sandbox sector now only spawn at very high heat levels (30k+)
removedPatch 3 for Starminer is now available!Modules from the same station no longer damage each other, preventing self-destructing

Starminer changes

changedWe've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game. Our focus remains on stability and addressing the issues that matter most to the community.
changedReduced the low-energy warning frequency
removedRemoved colonist requirements for T1 Hangar, T2 Hangar and T2 Fighter Hangar
removedAutopilot widget no longer shows while in build mode
changedMotherships in the starting sandbox sector now only spawn at very high heat levels (30k+)

Patch 3 for Starminer is now available!

We've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game. Our focus remains on stability and addressing the issues that matter most to the community.

Thank you to everyone who continues to report problems, share ideas, and help us improve Starminer. Every report and suggestion helps shape future updates.

STARMINER 0.33.3.0 - PATCH NOTES

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TWEAKS

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  • Reduced the low-energy warning frequency

  • Removed colonist requirements for T1 Hangar, T2 Hangar and T2 Fighter Hangar

  • Autopilot widget no longer shows while in build mode

  • Motherships in the starting sandbox sector now only spawn at very high heat levels (30k+)

  • Your station now always responds to navigation inputs unless an NPC station is selected

  • Modules from the same station no longer damage each other, preventing self-destructing

  • Increased the playable area in The Frontier Zone Gamma

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FIXES

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  • Fixed stations loosing power and ignoring inputs

  • Fixed energy distribution and consumption

  • Fixed T4 Solar panel spinning issue

  • Engineers no longer stop when sending feedback

  • Object names are no longer cut off in the sensors list

  • Reduced water consumption by 50% (now for real)

  • Fixed incorrectly configured derelicts in The Great Spill

  • Fixed Triton Pirate Base mission not starting

  • Fixed mission progression when entering Triton Pirate base

  • Fixed stacking modifiers breaking station functionality

  • Storage manager fix

  • Various crash fixes

Source

Steam News / 31 May 2026

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