In this update1
Full notes
Full Starminer update
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What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
Starminer changes
Patch 3 for Starminer is now available!
We've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game. Our focus remains on stability and addressing the issues that matter most to the community.
Thank you to everyone who continues to report problems, share ideas, and help us improve Starminer. Every report and suggestion helps shape future updates.
STARMINER 0.33.3.0 - PATCH NOTES
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TWEAKS
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Reduced the low-energy warning frequency
Removed colonist requirements for T1 Hangar, T2 Hangar and T2 Fighter Hangar
Autopilot widget no longer shows while in build mode
Motherships in the starting sandbox sector now only spawn at very high heat levels (30k+)
Your station now always responds to navigation inputs unless an NPC station is selected
Modules from the same station no longer damage each other, preventing self-destructing
Increased the playable area in The Frontier Zone Gamma
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FIXES
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Fixed stations loosing power and ignoring inputs
Fixed energy distribution and consumption
Fixed T4 Solar panel spinning issue
Engineers no longer stop when sending feedback
Object names are no longer cut off in the sensors list
Reduced water consumption by 50% (now for real)
Fixed incorrectly configured derelicts in The Great Spill
Fixed Triton Pirate Base mission not starting
Fixed mission progression when entering Triton Pirate base
Fixed stacking modifiers breaking station functionality
Storage manager fix
Various crash fixes
Source
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