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- Star Trek: Infection
Update #1 - First Hotfix is Live!
Welcome aboard, Officers! Our first hotfix is now live! We have been closely following your feedback since launch, and this update focuses on resolving the most pressing performance, stability, and UX issues you have re…
Patch notes12 changesFixPerformance - Star Trek: Infection
Captain’s Log #2 - A Willing Capture?
Welcome back, Officers! Another fragment recovered from the U.S.S. Lumen raises more questions than answers. This time, the crew finally intercepts their target - a lone freighter drifting dangerously close to Federatio…
Patch notes1 changeGameplay - Star Trek: Infection
Upcoming Hotfix - Optimization, Visuals, and Expanded Headset Support 🖖
Welcome aboard, Officers! Thank you to everyone who has stepped onto the U.S.S. Lumen so far. We have been closely monitoring your feedback and reports. Our engineering team is currently preparing a hotfix that will be…
Patch notes10 changesFixGameplay - Star Trek: Infection
Captain's Log #1 - What is Starfleet Intelligence Hiding?
Welcome aboard, Officers! While many of you are already fighting for your lives and testing your Vulcan logic against the anomaly, we want to dive deeper into the dark history of the U.S.S. Lumen before the disaster str…
Patch notes2 changesUI/audioBalance - Star Trek: Infection
Star Trek: Infection is OUT NOW - Board the U.S.S. Lumen!
The day has finally arrived. After years of development, community feedback, and an amazing showcase at PAX East, the airlocks of the U.S.S. Lumen are officially open. Star Trek: Infection is now available! Your Mission…
Store4 changesGameplayWorkshop - Star Trek: Infection
The Mission Begins Tomorrow
Summoned to the U.S.S. Lumen - The Mission Begins Tomorrow Tomorrow is the day. After years of hard work and four deep dives into the mechanics of Star Trek: Infection, the airlocks of the U.S.S. Lumen are finally openi…
Patch notes1 changeWorkshop - Star Trek: Infection
Devlog #4 Get Your Hands Dirty
There is no single “correct” way to survive the U.S.S. Lumen. At every step, you are completely free to choose how you face the nightmare. If you favor stealth, you can move silently - physically crouching to sneak past…
Announcement2 changesWorkshopGameplay - Star Trek: Infection
Devlog #3 A Ship That Tells Its Own Story
Storytelling in VR is a delicate balance - it’s too easy for artificial interruptions to break your immersion. That’s why in Star Trek: Infection, we don't just tell you a story - we make you uncover it through pure exp…
Announcement3 changesBalanceUI/audio


