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Full Star Trek: Infection update
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What changed
- Gameplay
- Maps
Star Trek: Infection changes
Summoned to the U.S.S. Lumen - The Mission Begins Tomorrow
Tomorrow is the day. After years of hard work and four deep dives into the mechanics of Star Trek: Infection, the airlocks of the U.S.S. Lumen are finally opening. You were called to this derelict vessel to identify a crew member - but what you will find inside changes everything.
Before you step into the unknown, we want to thank you for following our devlog series and supporting us along the way. From the very start, we set out to create an experience where you don't just play a game - you truly live a dark Star Trek survival adventure.
In case you missed any of our recent updates, here is a quick reminder of what awaits you tomorrow:
Step into the Star Trek Universe: Board the U.S.S. Lumen as a Vulcan officer. Physically interact with classic LCARS computer panels, wield your phaser and tricorder, and use iconic Vulcan abilities like the nerve pinch and mind meld.
An Evolving World: The ship is not just a backdrop. It's a massive, narrative-driven environment featuring four distinct biomes - from freezing sectors to corrupted, overgrown corridors.
Freedom to Survive: Sneak through organic cocoons, craft improvised sci-fi tools, or face the threats head-on. There is no single "correct" way to survive - you must adapt to the ship and your own mutating body in pure, unbroken VR immersion.
The wait is almost over. If you haven't already, please Wishlist the game to be notified the exact moment we go live tomorrow!
Prepare your tricorders. We will see you on board 🖖
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