Full notes
Full Star Trek: Infection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
Star Trek: Infection changes
Welcome aboard, Officers! 🖖
A brand new update for Star Trek: Infection is now live! We have been closely following your feedback and working hard to improve your experience aboard the U.S.S. Lumen. This patch introduces highly requested features, such as the ability to choose between manual and autosaves, an option for controller-oriented locomotion, and a massive list of fixes to ensure your mission runs smoothly.
Check out the full list of changes below!
Changelog:
Implemented a failsafe in case some of the game files got corrupted during installation or update. In such cases players would have seen a spinning circle infinitely while trying to launch the game. Now a screen will be displayed informing the player of the corrupted files and instructing to verify the integrity of the files (a Steam feature) or to reinstall the game
Fixed performance issues caused by some of the volumetric lights
Added the ability to choose between loading the last manual save or the last autosave
Added an option for controller-oriented locomotion
Implemented an epilepsy warning at game launch
Fixed sector loading and door opening logic to prevent players from becoming trapped by certain doors in certain circumstances
Fixed the torpedo disarming logic that could have blocked progression in some rare cases
Fixed one of the important Grappling Sockets in the Magazine Bay that was not functioning correctly
Fixed a crash that occurred if a player tried to grab and release the Tricorder while in the pause menu
Fixed an issue during the “Chase Nu’Val” mission where loading an autosave could teleport the player back to a previous location, forcing them to return to the Warp Coil while the trail was unavailable and then to restart the mission
Fixed the door opening logic after the first Lumen spacewalk - introduced an additional computer UI button to open the door and implemented pressurization SFX
Changed the mission logic so that the player no longer loses access to the Tricorder when teleported to the Lumen
Fixed an issue that could cause the Autonomous Crafting Station UI to freeze
Fixed colliders for one of the objects in Life Support that the player could get stuck in
Fixed one of the dialogues with Lt. Weisz to trigger correctly after finishing the log recording in Impulse Fusion Generator
Fixed several instances of overlapping UI text
Fixed logic for the Unknown Entity to prevent players from being able to strangle it with grapples before scanning its Phase Inductor
Fixed an issue that could lead to the Chrysalis respawning in an invisible state
Fixed several Voiceovers that were not playing correctly
Fixed several tutorial videos that were failing to play in the Tutorials menu
Fixed several instances where certain comments and dialogues would repeat unnecessarily
Fixed two of Nu’Val Ropes being placed wrong and working incorrectly
Fixed visual occlusion in one of the optional rooms near the Mess Hall
Fixed Masquerade activation logic and resolved an issue where the sound and vignette effects persisted after the ability ended
Fixed a logic issue where Stun Grenades would stack incorrectly in the Quick Draw Menu
Fixed an issue preventing the additional dialogue with Daryal from appearing after the “Follow Daryal” mission
Fixed the computer explosion SFX implementation to ensure it triggers in all cases
Updated the access level and default state of door near the Impulse Fusion Generator to prevent players from taking an unintended route that bypass important content during the “Locate the armed photon torpedo” mission
Fixed the trail during the “Locate the armed photon torpedo” mission
Corrected or removed unwanted text when scanning certain objects
Improved texture quality of the Infected Crewmen uniforms
Fixed various minor audio mix and occlusion issues
Fixed various minor level art, visual, and occlusion issues
Thank you for your ongoing support and for continuing to share your reports with us. Update your game, dive back in, and let us know what you think in the community hub!
Live Long and Prosper, The Played With Fire Team
Source
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