Storytelling in VR is a delicate balance - it’s too easy for artificial interruptions to break your immersion.
Full notes
Full Star Trek: Infection update
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What changed
0 fixes1 addition2 changes0 removals
Balance
UI and audio
Gameplay
changedStorytelling in VR is a delicate balance - it’s too easy for artificial interruptions to break your immersion. That’s why in Star Trek: Infection , we don't just tell you a story - we make you uncover it through pure exploration and physical interaction.
changedInstead of relying on traditional exposition, the narrative of the U.S.S. Lumen unfolds naturally - and it highly rewards those who love to explore. For players who want to dive deeper into the lore, the ship is filled with rich, immersive discoveries. By tracking down hidden comic books, examining desperate diaries, and listening to chilling audio logs left by the crew, you'll slowly piece together the tragedy.
addedThe ship itself is a silent witness to the nightmare, reacting to the story as it happens. Corridors you once thought were safe will physically change when you return to them, and seemingly ordinary rooms will take on a horrifying new meaning once you finally understand their true context.
Star Trek: Infection changes
changedStorytelling in VR is a delicate balance - it’s too easy for artificial interruptions to break your immersion. That’s why in Star Trek: Infection , we don't just tell you a story - we make you uncover it through pure exploration and physical interaction.
changedInstead of relying on traditional exposition, the narrative of the U.S.S. Lumen unfolds naturally - and it highly rewards those who love to explore. For players who want to dive deeper into the lore, the ship is filled with rich, immersive discoveries. By tracking down hidden comic books, examining desperate diaries, and listening to chilling audio logs left by the crew, you'll slowly piece together the tragedy.
addedThe ship itself is a silent witness to the nightmare, reacting to the story as it happens. Corridors you once thought were safe will physically change when you return to them, and seemingly ordinary rooms will take on a horrifying new meaning once you finally understand their true context.
Storytelling in VR is a delicate balance - it’s too easy for artificial interruptions to break your immersion. That’s why in Star Trek: Infection, we don't just tell you a story - we make you uncover it through pure exploration and physical interaction.
Instead of relying on traditional exposition, the narrative of the U.S.S. Lumen unfolds naturally - and it highly rewards those who love to explore. For players who want to dive deeper into the lore, the ship is filled with rich, immersive discoveries. By tracking down hidden comic books, examining desperate diaries, and listening to chilling audio logs left by the crew, you'll slowly piece together the tragedy.
The ship itself is a silent witness to the nightmare, reacting to the story as it happens. Corridors you once thought were safe will physically change when you return to them, and seemingly ordinary rooms will take on a horrifying new meaning once you finally understand their true context.
Everything builds towards a massive, climactic confrontation, set in unique areas designed to tie the terrifying narrative together into one cohesive, unforgettable whole.
Our goal was simple: to deliver a gripping Star Trek story that remains absolutely grounded in the raw, unbroken immersion of VR.