What changed
1 fix0 additions0 changes0 removals
fixedChangelog: - Special Offer can no longer damage you when spawning - Strange (loop) rooms can spawn again. Whoops! - Identical weapons cannot drop - Warnings disappear when the enemy that created them dies - Fixed a visual bug caused by pausing during a screen transition - Fixed victory screen always showing loop as 0 - Steam will work for Linux again (once Garo gives me the Linux build of this patch - Fixed a crash for Gathering Storm - Made a change to level generation which might resolve some seed issues idk - More localization corrections, including a bunch that were supposed to be in the last patch - Bats now have a longer delay before firing if they do not spawn attached to a ceiling - Adjusted the loop behaviour of Bats - Adjusted the loop behaviour of Insubstantials (may be tweaked further) - The Power Core cartridge can no longer spawn on F6 or later - Made a visual adjustment to the Scanner HP bars of Fusion enemies when they spawn in - Added a slight delay before Fire Bats can start firing on loops - Fixed an issue where the extra razors from burst/triple razors did not inherit certain keywords - Changed the logic for chain lightning/thunderhead and related effects so that it respects the size of enemies when checking if they are in range. - Fixed an issue where spear could softlock certain fights - The claw will no longer destroy all weapons when used on a weapon in a shop - Decreased the fire rate of Cool Skullies very, very slightly - Increased the delay between Cool Skully's helix attacks, and adjusted its length and speed - Adjusted the vertical offset most bullets and effects fired by Skullies spawn at by a few pixels. - Some room layouts rebalanced - Increased damage of Continuous Triple Lasers (dramatically (225% of previous damage)) - Luxor partially reworked - Gave erupt pulsars drastically more ammo, also slightly improved their DPS - Drills now pass through the outer walls of rooms - Increased the damage of twinshot revolver by about 18% - Probably buffed some other weapons too and forgot - Fixed an issue where fire pipes were all synched on re-entering rooms - Shotgun pulsars should lag less when fired
Star of Providence changes
fixedChangelog: - Special Offer can no longer damage you when spawning - Strange (loop) rooms can spawn again. Whoops! - Identical weapons cannot drop - Warnings disappear when the enemy that created them dies - Fixed a visual bug caused by pausing during a screen transition - Fixed victory screen always showing loop as 0 - Steam will work for Linux again (once Garo gives me the Linux build of this patch - Fixed a crash for Gathering Storm - Made a change to level generation which might resolve some seed issues idk - More localization corrections, including a bunch that were supposed to be in the last patch - Bats now have a longer delay before firing if they do not spawn attached to a ceiling - Adjusted the loop behaviour of Bats - Adjusted the loop behaviour of Insubstantials (may be tweaked further) - The Power Core cartridge can no longer spawn on F6 or later - Made a visual adjustment to the Scanner HP bars of Fusion enemies when they spawn in - Added a slight delay before Fire Bats can start firing on loops - Fixed an issue where the extra razors from burst/triple razors did not inherit certain keywords - Changed the logic for chain lightning/thunderhead and related effects so that it respects the size of enemies when checking if they are in range. - Fixed an issue where spear could softlock certain fights - The claw will no longer destroy all weapons when used on a weapon in a shop - Decreased the fire rate of Cool Skullies very, very slightly - Increased the delay between Cool Skully's helix attacks, and adjusted its length and speed - Adjusted the vertical offset most bullets and effects fired by Skullies spawn at by a few pixels. - Some room layouts rebalanced - Increased damage of Continuous Triple Lasers (dramatically (225% of previous damage)) - Luxor partially reworked - Gave erupt pulsars drastically more ammo, also slightly improved their DPS - Drills now pass through the outer walls of rooms - Increased the damage of twinshot revolver by about 18% - Probably buffed some other weapons too and forgot - Fixed an issue where fire pipes were all synched on re-entering rooms - Shotgun pulsars should lag less when fired
Changelog: - Special Offer can no longer damage you when spawning - Strange (loop) rooms can spawn again. Whoops! - Identical weapons cannot drop - Warnings disappear when the enemy that created them dies - Fixed a visual bug caused by pausing during a screen transition - Fixed victory screen always showing loop as 0 - Steam will work for Linux again (once Garo gives me the Linux build of this patch - Fixed a crash for Gathering Storm - Made a change to level generation which might resolve some seed issues idk - More localization corrections, including a bunch that were supposed to be in the last patch - Bats now have a longer delay before firing if they do not spawn attached to a ceiling - Adjusted the loop behaviour of Bats - Adjusted the loop behaviour of Insubstantials (may be tweaked further) - The Power Core cartridge can no longer spawn on F6 or later - Made a visual adjustment to the Scanner HP bars of Fusion enemies when they spawn in - Added a slight delay before Fire Bats can start firing on loops - Fixed an issue where the extra razors from burst/triple razors did not inherit certain keywords - Changed the logic for chain lightning/thunderhead and related effects so that it respects the size of enemies when checking if they are in range. - Fixed an issue where spear could softlock certain fights - The claw will no longer destroy all weapons when used on a weapon in a shop - Decreased the fire rate of Cool Skullies very, very slightly - Increased the delay between Cool Skully's helix attacks, and adjusted its length and speed - Adjusted the vertical offset most bullets and effects fired by Skullies spawn at by a few pixels. - Some room layouts rebalanced - Increased damage of Continuous Triple Lasers (dramatically (225% of previous damage)) - Luxor partially reworked - Gave erupt pulsars drastically more ammo, also slightly improved their DPS - Drills now pass through the outer walls of rooms - Increased the damage of twinshot revolver by about 18% - Probably buffed some other weapons too and forgot - Fixed an issue where fire pipes were all synched on re-entering rooms - Shotgun pulsars should lag less when fired