Full notes
Full Star of Providence update
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What changed
- Performance
Star of Providence changes
Aim Assist for controllers. - Looped Malice Engines will now correctly get angry if the only other remaining 'enemy' in the room is an Aegis. - Fixed Swarmhosts not firing bullets on certain loops. - Fixed some music/sound effects in a certain boss' intro not being tied to the correct volume sliders. - Fixed Holy Water light incorrectly being drawn across the entire body of water in a certain shortcut. - Afterimages now scroll with the background properly when that one boss pulls out a gun. - Fixed the blending of certain afterimages. - Ace is now correctly a mage, interceptor is now correctly a mech. - More nerfs to Warden's sword phase on loops - Headhunter now properly damages microcore - Giant gatling razors are now normal sized instead of giant sized - Fixed a weird crash involving swarmhosts dying over portals... hopefully - Fixed an issue with wallbound objects on re-entering rooms. - Crystallized light now properly goes through walls - Fixed the non-properly functioning attacks on leviathan and omniscient in the database fight - Armsmaster can no longer switch away from a runic that chaosgod is in the middle of eating - Necromancer souls vanish after a moment if no necromancers exist - More or less entirely new Japanese Localization - Fixed some localization issues in other languages as well - Fixed a couple crashes in the Ace of Storms fight - Certain carts have been removed from the gauntlet reward pool if they are not useful (such as being in Sudden Death) - Kleines draws your amount of money in hub again - Warden can no longer repeat his last two attacks, instead of only his most recent one - And probably some other bug fixes we forgot
Source
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