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Steam News19 January 20206y ago

Monolith: Relics of the Past - Update January 19, 2020

Bugfixes: -Edge of Reality works again -Save files no longer do dumb stuff (including steam cloud actually working now) -Fixed a visual bug with skullies in temple -Holy water no longer sets you to max ammo if you're ab

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Full Star of Providence update

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What changed

1 fix0 additions1 change1 removal
  • Balance
  • Gameplay
fixedBugfixes: -Edge of Reality works again -Save files no longer do dumb stuff (including steam cloud actually working now) -Fixed a visual bug with skullies in temple -Holy water no longer sets you to max ammo if you're above it (such as after taking that one shrine deal) -Cursed weapons spawned from Grim Idol are no longer linked. -A certain drill module as skully actually gives piercing instead of just saying that it does. -Arcade no longer drops weapons when it shouldn't -Current score correctly added to total money every time you loop -Fixed an issue where Headhunter's bonus could last forever -Skully is less dramatic -Care package price now updates when you buy something else in the shop. -You can no longer give up your weapon to the shrine if you don't have a weapon.
changedBalance Changes -Triple Drills are now weaker outside melee -Cursed weapons now break faster -Edge of Reality charge rate nerfed (note that the bug fix above is a massive buff) -Reflector cart radius is doubled
removedMisc: -Scanner 2.0 no longer uses its charge if there are no rooms to reveal. -Microcore's drops are better spread out

Star of Providence changes

fixedBugfixes: -Edge of Reality works again -Save files no longer do dumb stuff (including steam cloud actually working now) -Fixed a visual bug with skullies in temple -Holy water no longer sets you to max ammo if you're above it (such as after taking that one shrine deal) -Cursed weapons spawned from Grim Idol are no longer linked. -A certain drill module as skully actually gives piercing instead of just saying that it does. -Arcade no longer drops weapons when it shouldn't -Current score correctly added to total money every time you loop -Fixed an issue where Headhunter's bonus could last forever -Skully is less dramatic -Care package price now updates when you buy something else in the shop. -You can no longer give up your weapon to the shrine if you don't have a weapon.
changedBalance Changes -Triple Drills are now weaker outside melee -Cursed weapons now break faster -Edge of Reality charge rate nerfed (note that the bug fix above is a massive buff) -Reflector cart radius is doubled
removedMisc: -Scanner 2.0 no longer uses its charge if there are no rooms to reveal. -Microcore's drops are better spread out

Bugfixes: -Edge of Reality works again -Save files no longer do dumb stuff (including steam cloud actually working now) -Fixed a visual bug with skullies in temple -Holy water no longer sets you to max ammo if you're above it (such as after taking that one shrine deal) -Cursed weapons spawned from Grim Idol are no longer linked. -A certain drill module as skully actually gives piercing instead of just saying that it does. -Arcade no longer drops weapons when it shouldn't -Current score correctly added to total money every time you loop -Fixed an issue where Headhunter's bonus could last forever -Skully is less dramatic -Care package price now updates when you buy something else in the shop. -You can no longer give up your weapon to the shrine if you don't have a weapon.

Balance Changes -Triple Drills are now weaker outside melee -Cursed weapons now break faster -Edge of Reality charge rate nerfed (note that the bug fix above is a massive buff) -Reflector cart radius is doubled

Misc: -Scanner 2.0 no longer uses its charge if there are no rooms to reveal. -Microcore's drops are better spread out

Source

Steam News / 19 January 2020

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