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- Sprocket
0.2.53.2 - Armour Overlay
Hi all, The experimental changes are now on the stable branch. Changes Two new modes for the armour overlay: Absolute - A heatmap of the raw thickness of each plate Effective - A heatmap of the effective thickness of ea…
Patch notes4 changesGameplayUI/audio - Sprocket
0.2.52.3 - Dynamic centre of mass
Hi all, The experimental changes are now on the stable branch. Immersion pass Did some work on the visual and sound effects in an effort to improve gameplay simply by removing immersion-breaking effects. I'd say it was…
Patch notes27 changes1 numericFix - Sprocket
0.2.52.3 (EXPERIMENTAL) - Dynamic centre of mass
Hi all, There's a build up on the experimental branch with dynamic vehicle centre of mass and a pass on many of the effects in the game. Hopefully these changes let you feel a bit more immersed in battles! Changes Vehic…
Patch notes23 changes1 numericFix - Sprocket
0.2.51.36 - Movement Overhaul
Hi all, Pleased to announce that the four month overhaul to vehicle movement is now stable. Track physics has been moved off of the PhysX engine into a custom solution - opening the black box to allow your design decisi…
Patch notes37 changesFixGameplay - Sprocket
0.2.51.35 (EXPERIMENTAL) - Fixes
Leaf spring suspension stiffness reduced by 20% Removed padding from the torque threshold required to upshift. Makes the driver less hesitant to upshift. Improved the accuracy of the resistive torque estimation used in…
Announcement6 changesFixGameplay - Sprocket
0.2.51.34 (EXPERIMENTAL) - Fixes
Reduced lingering exhaust thickness by 1/3. Fixed another cause of modded engine tech allowing infinite RPMs. Constant mesh is now limited to interwar onwards. Synchromesh is now limited to earlywar onwards. Improved bo…
Announcement3 changesFixGameplay - Sprocket
0.2.51.33 (EXPERIMENTAL) - Fixes & Exhaust Tweaks
Fixed grade resistance not being applied to the powertrain correctly, resulting in unrealistic performance moving uphill. Slightly reduced drifting. Exhaust colour and density now changes with the amount of fuel being b…
Announcement4 changesFixPerformance - Sprocket
0.2.51.32 (EXPERIMENTAL) - Fixes
Lowered the coefficient of friction for tracks from 1.2 to 0.8. Reworked lateral traction to use the same model as longitudinal traction. Affects turning behaviour and creates more drifting on lighter vehicles. Reduced…
Announcement6 changesFixGameplay - Sprocket
0.2.51.31 (EXPERIMENTAL) - Fixes
Fixed instability sometimes caused when switching from drive to reverse and vice versa. The driver will no longer downshift if the resulting engine speed would be above the rev limiter + the expected RPM drop from shift…
Announcement7 changesFixGameplay - Sprocket
0.2.51.30 (EXPERIMENTAL) - Transmission mesh types
Added 3 transmission mesh modes: Synchromesh (default): Easier speed matching, allowing higher gear steps in some cases. Bigger and more expensive transmissions. Slower to engage gears. Constant mesh: Requires precise s…
Patch notes6 changesFixGameplay - Sprocket
0.2.51.29 (EXPERIMENTAL) - Fixes
Reworked driver shifting behaviour. Downshifts are now based entirely on torque, instead of speed. Upshifts consider whether speed can be maintained at the new gear, so the driver can upshift on inclines again. Viscous…
Announcement3 changesFixGameplay - Sprocket
0.2.51.28 (EXPERIMENTAL) - Fixes
Fixed tanks sliding at stand-still, introduced with the tension changes. Fixed track belts not colliding with objects above the track (actually fixed this time). Engine idle RPM is now automatically configured. The engi…
Announcement4 changesFixGameplay - Sprocket
0.2.51.27 (EXPERIMENTAL) - Fixes
Warnings are now displayed for potential issues with transmission setups. Fixed incorrect speed limits on transmissions with top gear that's not 1:1. Fixed vehicles rolling backwards without any inputs, more noticeable…
Announcement6 changesFixGameplay - Sprocket
0.2.51.26 (EXPERIMENTAL) - Fixes
Tension around the sprocket is now simulated more accurately, track tension will shift throughout the track when transitioning between drive and reverse. Shouldn't affect vehicle performance except for the time taken fo…
Announcement7 changesFixPerformance - Sprocket
0.2.51.25 (EXPERIMENTAL) - Fixes
The driver can now go below the downshift if needed for a large gear step. This fixes some designs not upshifting. The driver will no longer downshift if the engine is accelerating or the last shift was under 3s ago. Th…
Patch notes4 changesFixGameplay - Sprocket
0.2.51.24 (EXPERIMENTAL) - Fixes
Shifting is now based on track speed instead of engine speed. The driver won't upshift if the resulting upshift RPM is below the downshift target and vice versa. Prevents the driver upshifting and immediately downshifti…
Patch notes11 changes1 numericFix





