Full notes
Full Sprocket update
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What changed
- Gameplay
- Fixes
- Performance
Shifting is now based on track speed instead of engine speed. The driver won't upshift if the resulting upshift RPM is below the downshift target and vice versa. Prevents the driver upshifting and immediately downshifting again.
The driver's speed match target while upshifting is no longer forced above the downshift target. If you're stalling while upshifting now, you need smaller ratio jumps.
- Twin transmissionFixed the driver throttling down when doing hard turns at speed.
- Twin transmissionFixed incorrect shifting when downshifting during steering.
- Twin transmissionFixed the clutch sometimes not engaging when launching into a steer.
The driver can now upshift immediately after launch. Only downshifting has the 2s limit now.
The delay after steering before the driver can shift reduced from 2 to 1s.
Fixed LSS bogie wheel offsets being incorrect with mount scales that weren't 1
During launching the driver now gradually releases the brakes while engaging the clutch. Improves hill launching and makes launches less jerky.
- Twin transmissionFixed energy injection. Noticeable when the idle RPM was higher than the downshift target.
Idle RPM can no longer be higher than 100rpm below the downshift RPM. This broke speed matching.
Fixed the driver not launching in 1st when doing a hill start in reverse.
Big change with the shifting logic here. If your driver isn't upshifting, you need to reduce the step between your gear ratios, lower your downshift or raise your upshift. Will work on giving this a warning in the editor.
Known issues
Belts can clip through objects above them like fenders.
The modded invisible track segment part used for wheeled vehicles causes a crash.
Modded multi-tracks are broken.
Source
Changelog.gg summarizes and formats this update. How we read updates.
