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Steam News22 May 20261mo ago

0.2.51.30 (EXPERIMENTAL) - Transmission mesh types

Added 3 transmission mesh modes: Synchromesh (default): Easier speed matching, allowing higher gear steps in some cases. Bigger and more expensive transmissions. Slower to engage gears.

In this update1

Full notes

Full Sprocket update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedAdded 3 transmission mesh modes:
addedSynchromesh goes: declutch > shift > reclutch Constant mesh and slide mesh require the new double declutching: declutch > neutral > clutch > speedmatch > declutch > shift > reclutch
changedOther changesSpeed match threshold increased from 50rpm to 100rpm. This gets bumped up to 250rpm if the engine is about to stall.
changedOther changesEngine friction is now higher in earlier eras and track resistance has been reduced further. Should help with speed matching issues.
fixedOther changesFixed vehicles not upshifting in reverse.
removedOther changesRemoved the failed shift notification

Sprocket changes

addedAdded 3 transmission mesh modes:
addedSynchromesh goes: declutch > shift > reclutch Constant mesh and slide mesh require the new double declutching: declutch > neutral > clutch > speedmatch > declutch > shift > reclutch
changedSpeed match threshold increased from 50rpm to 100rpm. This gets bumped up to 250rpm if the engine is about to stall.
changedEngine friction is now higher in earlier eras and track resistance has been reduced further. Should help with speed matching issues.
fixedFixed vehicles not upshifting in reverse.

Added 3 transmission mesh modes:

Synchromesh (default): Easier speed matching, allowing higher gear steps in some cases. Bigger and more expensive transmissions. Slower to engage gears.

Constant mesh: Requires precise speed matching by the driver. Small and cheap transmissions.

Slide mesh: WWI option pre synchromesh invention and constant mesh use on tanks. The same behaviour as constant mesh but bigger and cheaper.

These aren't limited by era yet.

Synchromesh goes: declutch > shift > reclutch Constant mesh and slide mesh require the new double declutching: declutch > neutral > clutch > speedmatch > declutch > shift > reclutch

Your transmissions will be set to synchromesh and wont change size.

Other changes

  • The driver now only upshifts if the vehicle is capable of accelerating in the current gear and the next gear would also accelerate.

  • The driver now only downshifts if the engine speed drops below its operating rpm (+ an estimated drop from shifting) and the current gear isn't capable of accelerating.

  • Engine 'Downshift' renamed to 'Operating speed'

  • Speed match threshold increased from 50rpm to 100rpm. This gets bumped up to 250rpm if the engine is about to stall.

  • Engine friction is now higher in earlier eras and track resistance has been reduced further. Should help with speed matching issues.

  • Fixed vehicles not upshifting in reverse.

  • Removed the failed shift notification

Source

Steam News / 22 May 2026

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