In this update1
Full notes
Full Sprocket update
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What changed
- Gameplay
- Balance
- Fixes
Sprocket changes
Added 3 transmission mesh modes:
Synchromesh (default): Easier speed matching, allowing higher gear steps in some cases. Bigger and more expensive transmissions. Slower to engage gears.
Constant mesh: Requires precise speed matching by the driver. Small and cheap transmissions.
Slide mesh: WWI option pre synchromesh invention and constant mesh use on tanks. The same behaviour as constant mesh but bigger and cheaper.
These aren't limited by era yet.
Synchromesh goes: declutch > shift > reclutch Constant mesh and slide mesh require the new double declutching: declutch > neutral > clutch > speedmatch > declutch > shift > reclutch
Your transmissions will be set to synchromesh and wont change size.
Other changes
The driver now only upshifts if the vehicle is capable of accelerating in the current gear and the next gear would also accelerate.
The driver now only downshifts if the engine speed drops below its operating rpm (+ an estimated drop from shifting) and the current gear isn't capable of accelerating.
Engine 'Downshift' renamed to 'Operating speed'
Speed match threshold increased from 50rpm to 100rpm. This gets bumped up to 250rpm if the engine is about to stall.
Engine friction is now higher in earlier eras and track resistance has been reduced further. Should help with speed matching issues.
Fixed vehicles not upshifting in reverse.
Removed the failed shift notification
Source
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