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Steam News28 July 20261mo ago

0.2.53.2 - Armour Overlay

Hi all, The experimental changes are now on the stable branch. Changes Two new modes for the armour overlay: Absolute - A heatmap of the raw thickness of each plate Effective - A heatmap of the effective thickness of ea

In this update1

Full notes

Full Sprocket update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedChangesTwo new modes for the armour overlay: Absolute - A heatmap of the raw thickness of each plate Effective - A heatmap of the effective thickness of each plate, taking angle into account.
addedChangesAdded a 'Select' mode to the armour overlay to allow you to select plates and edit their thickness while in the armour overlay.
changedChangesIncreased scale of textures on plate structures.
changedChangesSmaller one this time as I've been focusing on the UI rework while Mark focuses on these minor features.

Sprocket changes

addedTwo new modes for the armour overlay: Absolute - A heatmap of the raw thickness of each plate Effective - A heatmap of the effective thickness of each plate, taking angle into account.
addedAdded a 'Select' mode to the armour overlay to allow you to select plates and edit their thickness while in the armour overlay.
changedIncreased scale of textures on plate structures.
changedSmaller one this time as I've been focusing on the UI rework while Mark focuses on these minor features.

Hi all,

The experimental changes are now on the stable branch.

Changes

  • Two new modes for the armour overlay: Absolute - A heatmap of the raw thickness of each plate Effective - A heatmap of the effective thickness of each plate, taking angle into account.

  • Added a 'Select' mode to the armour overlay to allow you to select plates and edit their thickness while in the armour overlay.

  • Freeform point and edge size now scales with distance from the camera.

  • Increased scale of textures on plate structures.

  • Made plate edge textures less pixelated.

Smaller one this time as I've been focusing on the UI rework while Mark focuses on these minor features.

  • Hamish

Source

Steam News / 28 July 2026

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