In this update6
Full notes
Full Sprint City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
- Maps
Sprint City changes
New Content & Features
New Track: Potatopez Dash (created by our community winner)
Offline Play: You can now play without an internet connection
- Expanded LocalizationAdded support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian
Steam Deck Support: On-screen keyboard now opens automatically when needed
- Mod Support (Early)Initial groundwork for modding has been added (very early and not yet documented)
Gameplay & Balance
- Rail MomentumImproved momentum retention while grinding
Grappling Hook:
Added spam prevention for downward grappling
Added separate input bindings for upward and downward grapples
Visual & World Updates
Improved animations for:
Race starts
Finishes
Knockouts
Minor environment updates in the world
Removed the launch banner from the town square
Multiplayer & Crew
- Improved SpectatingCrew members can now join a new race while spectating
Crew Status UI: Shows which members are currently racing
Spectator HUD: Finish checkpoint is now always visible
Fixes & UI Improvements
Reworked Create-a-Challenge tool UX
Added a dedicated keybind (R) to quickly restart a time-trial.
Fixed incorrect player rotations at race/lap start in multiplayer
Fixed broken checkpoints and finish lines
Improved UI accuracy:
Fixed rounding issues on Time Trial results
Added player names to HUD for web players
Implemented dynamic fonts for better readability across all languages
Help Us Improve
If you run into any issues (or new bugs), please tell us. Your feedback helps us make sure everything is solid before the update goes live.
Thanks for helping us shape Sprint City!
See you in the streets, Second Stage Studio
Source
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