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Steam News30 April 20262mo ago

Beta Branch Now Live! | Dev Blog #7

Hey Runagades, We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone.

In this update5

Full notes

Full Sprint City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions18 changes1 removal
  • Compatibility
  • Server
  • Gameplay
changedHey Runagades,We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone.
changedHey Runagades,If you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab.
addedFirst Update Now in BetaOur first major update is now available on the beta branch.
changedFirst Update Now in BetaThis update focuses on localization, alongside a range of quality of life improvements, balance changes, and bug fixes.
changedFirst Update Now in BetaIf you jump in, we’d especially love for you to try the game in your native language (if supported) and let us know if all letters and signs are in all the correct places.
changedFirst Update Now in BetaWe’re planning to keep this update in beta for about a week before pushing it to the main branch.

Sprint City changes

changedWe’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone.
changedIf you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab.
addedOur first major update is now available on the beta branch.
changedThis update focuses on localization, alongside a range of quality of life improvements, balance changes, and bug fixes.
changedIf you jump in, we’d especially love for you to try the game in your native language (if supported) and let us know if all letters and signs are in all the correct places.

Hey Runagades,

We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone.

If you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab.

We’ll be using this branch going forward to test future updates, gather feedback, and make sure everything runs smoothly before release.

First Update Now in Beta

Our first major update is now available on the beta branch.

This update focuses on localization, alongside a range of quality of life improvements, balance changes, and bug fixes.

If you jump in, we’d especially love for you to try the game in your native language (if supported) and let us know if all letters and signs are in all the correct places.

We’re planning to keep this update in beta for about a week before pushing it to the main branch.

What’s New in The Beta Branch

New Content & Features

  • New Track: Potatopez Dash (created by our community winner)

  • Offline Play: You can now play without an internet connection

  • Expanded LocalizationAdded support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian
  • Steam Deck Support: On-screen keyboard now opens automatically when needed

  • Mod Support (Early)Initial groundwork for modding has been added (very early and not yet documented)

Gameplay & Balance

  • Rail MomentumImproved momentum retention while grinding
  • Grappling Hook:

    • Added spam prevention for downward grappling

    • Added separate input bindings for upward and downward grapples

Visual & World Updates

  • Improved animations for:

    • Race starts

    • Finishes

    • Knockouts

  • Minor environment updates in the world

  • Removed the launch banner from the town square

Multiplayer & Crew

  • Improved SpectatingCrew members can now join a new race while spectating
  • Crew Status UI: Shows which members are currently racing

  • Spectator HUD: Finish checkpoint is now always visible

Fixes & UI Improvements

  • Reworked Create-a-Challenge tool UX

  • Added a dedicated keybind (R) to quickly restart a time-trial.

  • Fixed incorrect player rotations at race/lap start in multiplayer

  • Fixed broken checkpoints and finish lines

  • Improved UI accuracy:

    • Fixed rounding issues on Time Trial results

    • Added player names to HUD for web players

    • Implemented dynamic fonts for better readability across all languages

Help Us Improve

If you run into any issues (or new bugs), please tell us. You can join our Discord to get in direct contact with us! Your feedback helps us make sure everything is solid before the update goes live.

Thanks for helping us shape Sprint City!

See you in the streets, Second Stage Studio

Source

Steam News / 30 April 2026

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