In this update8
Full notes
Full Sprint City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Store
Sprint City changes
Hello Runagades,
Gary D. Tour here, and today I’ve got some proper big news from the city.
In about a week from now, on the 18th of February, the official Sprint City demo will go live on Steam. And we’ll be participating in Steam Next Fest with it!!
Steam post imageThe streets are about to get busy.
But before that, I wanted to walk you through two things:
What content will be in the demo
What improvements we’ve made after the playtest
Because a bunch of what’s in this demo? That’s thanks to all the playtesters!
What’s In The Demo?
We have spent the last few weeks putting together a demo that will feel alive and fun to play.
Here’s what you can expect:
A carefully selected section from the map for you to get a taste of the game in
Player-created challenges, you can pick a start and a finish line in the world, and then send a URL or code to this challenge to all your friends to play!
Steam friend invites, making it much easier to jump into Clockout with people you actually know
The demo should give you a strong feel for Sprint City, the movement, the competition, and the speed.
Built With Your Feedback in Mind
We recently ran playtests with our community. We got a lot of feedback, detailed, honest, and sometimes brutally precise (the city sees you, millisecond hunters).
Here’s what has been improved and added for the demo:
Movement & Gameplay
Improved grapple movement for more predictable control, especially on gamepad
Made non-grappable surfaces clearer and more visually consistent
Fixed physics issues, including cases where players could glitch into platforms
Movement is the heart of Sprint City. It has to feel good. It has to feel fair. Some serious effort was put into tightening that up.
Multiplayer Improvements
Added Steam friend invites
Made it easier to form parties and play with others
Introduced a Create a Challenge system, where players can build races and share them via a unique code, or a browser URL
We planned for playing with friends to be easy in Sprint City. And in this demo it will be!
Visual, Audio, & UI Updates
Updated the world map
Refined player character visuals
UI and HUD improvements
Added more exciting race visuals
Added music
Updated sound effects
Fixed issues with in-game chat
Sprint City is about speed, but it’s also about the vibe. The city should look alive. The races should feel intense. And the sounds of the city around you? Those matter.
Steam Next Fest
The demo launches on the 18th next week, just in time for Steam Next Fest.
We will be hosting some challenges, live streams, and other events while the demo is live. So keep your eyes peeled for updates on those!
Want In?
The demo store page is already live on Steam, so you can wishlist it and be ready the second it drops.
[dynamiclink href="https://store.steampowered.com/app/4332340/Sprint_City_Demo"]And if you’re looking for people to run with, join our Discord. We’ve got a growing group of Runagades already lined up at the starting line.
Stretch those legs And I’ll see you in the city very soon. Gary D. Tour Follow Sprint City on socials for more updates:
Source
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