In this update3
Full notes
Full Sporeborn Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Sporeborn Dark changes
Greetings everyone!
Well, we haven't posted any updates for over 2 months, but we haven't stopped the development of the project and now we are getting ready to release the demo version at the Steam Next Fest!
As you can see - we've updated the stime page, made a new trailer, uploaded actual screenshots and gifs, and updated the illustration!
We have developed a lot of things in the project and now we will try to bring you up to speed:
From the new:
Rendered and connected animations for the humanoid monster Now it screams when it sees you and also hits you with its tentacles
Added notes to help answer questions about what's going on There are quite a few of them and we haven't decided exactly which ones to keep yet
Improving the aiming and adding a ricochet system Now each bullet can ricochet off the wall and cause damage to you or the enemy, so be careful!
A generator to turn on the lights around Turning on the generator will make it a little more comfortable to be in the nearby space, unless of course you consider that this place is filled with monsters
Also:
There is now an animation and a small delay mechanic when interacting with something
Edits on the behavior of AI monsters
Small edits on loading screens
General improvement of visuals, adding details and color correction
Added small hints at the beginning of the game
Adjusted some sounds and added many new ones
It's a far cry from everything we've done, but it takes time to shape it so it looks good We will share further updates with you soon! On top of that we're preparing for a demo, so a lot of time is spent testing and polishing, but we're trying to do as much as possible
Thank you for sticking with us and thanks for reading!
Source
Changelog.gg summarizes and formats this update. How we read updates.
