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Steam News21 May 20242y ago

Dev logs #11 - We were silent, but we didn't sit idly by!

Greetings everyone! Well, we haven't posted any updates for over 2 months, but we haven't stopped the development of the project and now we are getting ready to release the demo version at the Steam Next Fest!

In this update3

Full notes

Full Sporeborn Dark update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
addedGreetings everyone!As you can see - we've updated the stime page, made a new trailer, uploaded actual screenshots and gifs, and updated the illustration!
addedFrom the new:Added notes to help answer questions about what's going on There are quite a few of them and we haven't decided exactly which ones to keep yet
addedFrom the new:Improving the aiming and adding a ricochet system Now each bullet can ricochet off the wall and cause damage to you or the enemy, so be careful!
addedAlso:General improvement of visuals, adding details and color correction
addedAlso:Added small hints at the beginning of the game
changedAlso:Adjusted some sounds and added many new ones

Sporeborn Dark changes

addedAs you can see - we've updated the stime page, made a new trailer, uploaded actual screenshots and gifs, and updated the illustration!
addedAdded notes to help answer questions about what's going on There are quite a few of them and we haven't decided exactly which ones to keep yet
addedImproving the aiming and adding a ricochet system Now each bullet can ricochet off the wall and cause damage to you or the enemy, so be careful!
addedGeneral improvement of visuals, adding details and color correction
addedAdded small hints at the beginning of the game

Greetings everyone!

Well, we haven't posted any updates for over 2 months, but we haven't stopped the development of the project and now we are getting ready to release the demo version at the Steam Next Fest!

As you can see - we've updated the stime page, made a new trailer, uploaded actual screenshots and gifs, and updated the illustration!

We have developed a lot of things in the project and now we will try to bring you up to speed:

From the new:

  • Rendered and connected animations for the humanoid monster Now it screams when it sees you and also hits you with its tentacles

  • Added notes to help answer questions about what's going on There are quite a few of them and we haven't decided exactly which ones to keep yet

  • Improving the aiming and adding a ricochet system Now each bullet can ricochet off the wall and cause damage to you or the enemy, so be careful!

  • A generator to turn on the lights around Turning on the generator will make it a little more comfortable to be in the nearby space, unless of course you consider that this place is filled with monsters

Also:

  • There is now an animation and a small delay mechanic when interacting with something

  • Edits on the behavior of AI monsters

  • Small edits on loading screens

  • General improvement of visuals, adding details and color correction

  • Added small hints at the beginning of the game

  • Adjusted some sounds and added many new ones

It's a far cry from everything we've done, but it takes time to shape it so it looks good We will share further updates with you soon! On top of that we're preparing for a demo, so a lot of time is spent testing and polishing, but we're trying to do as much as possible

Thank you for sticking with us and thanks for reading!

Source

Steam News / 21 May 2024

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