Full notes
Full Sporeborn Dark update
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What changed
- Balance
- Fixes
- Maps
- Gameplay
Sporeborn Dark changes
Hi everyone! Over the past week, we've tried to implement as many things as possible for the best feel of the game. We hope that this update will make your experience of the game better!
Big things:
Added damage to monsters when kicking them
Fixed Berserk (big monster) getting stuck in passageways, now you can't hide from him there
Added map for easy and normal difficulty
Increased the distinction between difficulties and added a feature to enter your syd if you want to replay a level or speed through it
Improved visibility of rooms with generators through floor markings
And added Steam achievements!
Things are smaller:
Added light indication for check panels in experiment rooms
Moved the toilet in the smallest corridor so that you won't get stuck in it
Adjusted monster death animations
Increase the frequency of background music playing and increase its default volume
Corrected blackouts in some rooms
Corrected colliders of some furniture
Fixed a bug where you could use 1 item multiple times
Fixed a bug where all NPCs were dead when loading a save
Balance:
Slightly reduced the total number of items dropped
Reduced the number of items dropped on Hard difficulty
Revolver dropout increased slightly
Reduced increase in hunger when running
Well, good luck finding you a shotgun, and we'll go get some rest!
Regards, ValiantLight team
Source
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