In this update3
Full notes
Full Sporeborn Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Sporeborn Dark changes
Hi everyone!
This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gameplay and although we are satisfied with the current state we hope that we will be able to optimize the game even better.
From the latest improvements:
Improved melee weapons Added new weapon animations, now swinging sticks is more enjoyable
Improved generation and spawning of bloody furniture in the level There's a lot more blood and bloody furniture now
Improved item highlighting It used to be that you couldn't see well, it was easy to miss an item
Other:
Now (finally) if a monster is behind a door - you hear it much worse than if it is in front of you
Prepared key assignment window
Adjusting the balance of character parameters
Adjusting the balance of item spawning
Customizing level generation
Polishing the start and end of the game
Improved the VFX of weapons, and improved the recoil when using them
Preparing for demo - polishing, bug fixes, repeat... and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again
Source
Changelog.gg summarizes and formats this update. How we read updates.
