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Steam News28 May 20242y ago

Dev logs #12 - Improvements, optimization and polishing

Hi everyone! This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics.

In this update3

Full notes

Full Sporeborn Dark update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions7 changes0 removals
  • Gameplay
  • Balance
changedHi everyone!This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gameplay and although we are satisfied with the current state we hope that we will be able to optimize the game even better.
changedFrom the latest improvements:Improved melee weapons Added new weapon animations, now swinging sticks is more enjoyable
changedFrom the latest improvements:Improved generation and spawning of bloody furniture in the level There's a lot more blood and bloody furniture now
changedFrom the latest improvements:Improved item highlighting It used to be that you couldn't see well, it was easy to miss an item
changedOther:Adjusting the balance of character parameters
changedOther:Adjusting the balance of item spawning

Sporeborn Dark changes

changedThis post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gameplay and although we are satisfied with the current state we hope that we will be able to optimize the game even better.
changedImproved melee weapons Added new weapon animations, now swinging sticks is more enjoyable
changedImproved generation and spawning of bloody furniture in the level There's a lot more blood and bloody furniture now
changedImproved item highlighting It used to be that you couldn't see well, it was easy to miss an item
changedAdjusting the balance of character parameters

Hi everyone!

This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gameplay and although we are satisfied with the current state we hope that we will be able to optimize the game even better.

From the latest improvements:

  • Improved melee weapons Added new weapon animations, now swinging sticks is more enjoyable

  • Improved generation and spawning of bloody furniture in the level There's a lot more blood and bloody furniture now

  • Improved item highlighting It used to be that you couldn't see well, it was easy to miss an item

Other:

  • Now (finally) if a monster is behind a door - you hear it much worse than if it is in front of you

  • Prepared key assignment window

  • Adjusting the balance of character parameters

  • Adjusting the balance of item spawning

  • Customizing level generation

  • Polishing the start and end of the game

  • Improved the VFX of weapons, and improved the recoil when using them

  • Preparing for demo - polishing, bug fixes, repeat... and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again

Source

Steam News / 28 May 2024

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