HomeGamesUpdatesPricingMethodology
Steam News8 February 20266mo ago

Patch 1.0.1

Generally the feedback we have gotten from the demo so far has been positive, with a couple recurring critiques.

In this update4

Full notes

Full Spingenuity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions5 changes0 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
  • Performance
addedGenerally the feedback we have gotten from the demo so far has been positive, with a couple recurring critiques. In order to address some of those before Next-Fest and launch we are pushing out a few new features, some GUI improvements, and general balance changes. The targeted goal is to have the demo take around 30-90 minutes to complete (before the use of Ingenuity would start mattering). The actual game afterwards should have enough initial content for 2-3 hours without leaving the Autospin running overnight.
addedThe additional wheel track upgrades is a fantastic new system that allows for the wheel itself to be upgraded. Currently the upgrade will increase things like income speed and heaviness of the wheel (making more advanced wheels harder to spin, but more rewarding if you can get them up to speed).
addedAdvanced upgrades are the first real compounding upgrade added to the game. They are intended as a "break away" point when you have spent enough time in the base game that you need to start pushing the bounds of what you can afford.
addedFeaturesAdded "Wheel" upgrade track, with "Softwood" and "Hardwood" wheels.
addedFeaturesAdded "Advanced Wheel Upgrades", unlocked automatically after getting all basic wheel upgrades.
changedFeaturesDemo version is now integrated with regular game version. Demo is unable to purchase Ingenuity.

Spingenuity changes

addedGenerally the feedback we have gotten from the demo so far has been positive, with a couple recurring critiques. In order to address some of those before Next-Fest and launch we are pushing out a few new features, some GUI improvements, and general balance changes. The targeted goal is to have the demo take around 30-90 minutes to complete (before the use of Ingenuity would start mattering). The actual game afterwards should have enough initial content for 2-3 hours without leaving the Autospin running overnight.
addedThe additional wheel track upgrades is a fantastic new system that allows for the wheel itself to be upgraded. Currently the upgrade will increase things like income speed and heaviness of the wheel (making more advanced wheels harder to spin, but more rewarding if you can get them up to speed).
addedAdvanced upgrades are the first real compounding upgrade added to the game. They are intended as a "break away" point when you have spent enough time in the base game that you need to start pushing the bounds of what you can afford.
addedAdded "Wheel" upgrade track, with "Softwood" and "Hardwood" wheels.
addedAdded "Advanced Wheel Upgrades", unlocked automatically after getting all basic wheel upgrades.

Generally the feedback we have gotten from the demo so far has been positive, with a couple recurring critiques. In order to address some of those before Next-Fest and launch we are pushing out a few new features, some GUI improvements, and general balance changes. The targeted goal is to have the demo take around 30-90 minutes to complete (before the use of Ingenuity would start mattering). The actual game afterwards should have enough initial content for 2-3 hours without leaving the Autospin running overnight.

The additional wheel track upgrades is a fantastic new system that allows for the wheel itself to be upgraded. Currently the upgrade will increase things like income speed and heaviness of the wheel (making more advanced wheels harder to spin, but more rewarding if you can get them up to speed).

Advanced upgrades are the first real compounding upgrade added to the game. They are intended as a "break away" point when you have spent enough time in the base game that you need to start pushing the bounds of what you can afford.

Features

  • Added "Wheel" upgrade track, with "Softwood" and "Hardwood" wheels.

  • Added "Advanced Wheel Upgrades", unlocked automatically after getting all basic wheel upgrades.

  • Demo version is now integrated with regular game version. Demo is unable to purchase Ingenuity.

GUI

  • Removed menu bar, it can now be accessed using the "ESC" key instead.

  • F5 key now used to access Advanced Upgrades when unlocked.

  • "H" key now displays additional information such as hotkeys.

  • Extended the number scale to include all suffixes to "Dc".

Balance

  • Adjusted the price and scale of most base wheel upgrades. Total cost is closer to 100M instead of 100B+.

  • Capped Lumber/Food Production, and Weight upgrades to 40/40/20.

  • Adjusted the price and scale for automation upgrades. Total cost is closer to 4.5T instead of 202Nonillion.

  • Adjusted Ingenuity costs, low costs increased slightly, and higher costs reduced.

Bugfixes

  • Fixed an issue with migrating save files to new versions, new parameters in the save file caused it to not properly save.

  • Steam overlay was causing the menu to not refresh.

  • Fixed some crashes related to exiting the game while Steam integration was still running.

Source

Steam News / 8 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.