In this update1
Full notes
Full Spingenuity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Store
Spingenuity changes
Bug fixes and general improvements. Some core systems have been reworked in preparation for the next major update.
Features
Wheel Levels
The Wheel upgrade now has multiple levels, allowing you to progressively improve your wheel. Each level makes the wheel more difficult to spin (reduced manual spin speed and increased starting Friction), but also increases the base multiplier for all resources, the maximum stack cap, and the maximum upgrade levels. Higher wheel levels allow for greater long-term progression.
Balance
Increased the base cost of Auto Spin by 20%.
Reworked wheel spin mechanics.
Added 5 levels to Softwood Wheel and 3 levels to Hardwood Wheel.
GUI
Fixed various button and text sizing issues.
Added additional localization support for a future update.
Bug Fixes
Fixed screen transition lag when moving between stages.
Fixed an issue where pet bonus income was not being applied to Gold.
Fixed multiple number formatting issues.
Upgrades are now always displayed if at least one level has been purchased (Grease, Wheel, etc).
Fixed an issue where the Wheel bonus multiplier was not being applied to all currencies.
Improved the accuracy of the Auto Spin calculation in the Statistics screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
