In this update4
Full notes
Full Spingenuity update
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What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
Spingenuity changes
Features
Pets!
"Say hello to your fluffy friend. An entire system around pets has been introduced, allowing you to collect pets while prestiging. Invest in discovery to increase your chance of finding rarer pets. Every pet collected provides a passive bonus, as well as an active bonus while selected."
Expanded prestige wheel.
"The wheel was already good, but I felt like it should be more interesting. I've increased the amount of bonus from the wheel itself. Higher tier wheels are harder to get started (heavier, more friction, less value for mouse movement), however they come with major perks."
Rendering Upgrade
"The entire rendering engine, pipeline, and gui has been rewritten to remove Java baseline rendering. It has been updated to a modern rendering system, OpenGL."
Balance
Ingenuity Grease now add a 5% compounding multiplier to the bonus.
SpinStacks are no longer capped.
Agriculture compounding bonus changed from 2% to 2.5%.
Grist Mill bonus increased roughly 50%, and food cost slightly.
Icons added.
GUI
SpinStacks now change color from 0 to 1,000,000.
Options Menu cleaned up, better layout.
New Option: Hide Text Popups.
Rendering overhaul.
Some UI elements change backgrounds based on stage now.
New background added for Metropolis.
Bugs
Multiple fields have been upgraded to handle infinitely large numbers (e.g. spin speed, rotations, leverage).
Displayed averages for income are more accurate.
% formatting now correctly displays with suffix.
Major performance improvements regarding rendering, and extreme spin speeds.
Fixed issue where loading into the game or prestige did not show menu items until the first spin.
Multiple upgrades were not using the correct level of upgrades.
Some sound related issues have been fixed, should be less instances of multiple tracks playing at the same time.
Source
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